It's all about the love of the game
{
"prompt": "A tall absurd creature mid-throw on the tee pad of an absurdly, impossibly long disc golf hole, the basket so far away it is nearly invisible. The camera is at the tee right beside the creature, the creature large and close in the foreground. It is a fresh absurd design - a very tall lanky body in short slate-blue fur with cream markings, long spindly legs, unusually long arms, a narrow angular head, two large eyes squinting into the far distance, a small beaky snout, two tall pointed ears swept back, three short antennae in a row, a long thin tail, one long leg planted on the numbered tee pad, a bag of discs at its side. Its throwing form is a backhand: it grips a bright orange disc in its right hand and has drawn that arm across its chest to its left side, the disc held flat and tucked near its left shoulder, shoulders coiled and turned, body wound up and ready to pull the disc through and hurl it forward down the fairway ahead. Beyond it the fairway stretches on for what looks like miles, a vast expanse of mown grass running to a distant horizon, narrowing to a hairline thread, rolling over a rise and continuing beyond, trees receding into pale blue haze. The chain basket is nearly impossible to see - a minuscule glinting dot at the absolute far horizon, smaller than a pinhead, the hole comically, impossibly long. The setting is a park disc golf course - towering trees lining both sides, dappled sunlight, a wooden course sign at the tee. No humans anywhere; other absurd creatures play tiny in the distance. Warm golden afternoon light. Hyperrealistic whimsical photography, extreme depth, vast scale, atmospheric haze, golden-hour lighting, 8K cinematic render."
}
[1] Mode: Image-to-video using the attached reference for character, environment, and ART STYLE. Match the reference's painterly hand-illustrated look in EVERY shot. PART 1 OF 2. The opening half of one disc golf fail montage. It ends on the creature trudging off after the second bad throw. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. Each throw is a separate attempt, time passing between them. DIALOGUE RULE: NO DIALOGUE. No talking, speech, captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same disc golf course, and the same painterly style stay identical in EVERY shot. CONCEPT: Deadpan comedy. A confident creature plays an absurdly long disc golf hole and shanks every throw. Part 1: a disc smashes into the trees, then a disc flies dead straight before veering hard left into the woods. CHARACTER (identical every shot): a tall lanky creature with a blue-green head, huge pointed ears, two stalked antennae, heavy droopy half-lidded eyes, a wide flat orange beak, a black-and-cream furry body, spindly limbs, and a long thin tail. Deadpan and overconfident. SETTING: a painterly disc golf course at golden hour, a wooden tee pad marked 4, a long fairway sloping down to a distant basket, tall colorful trees on both sides, a disc bag with bright discs beside the tee. SHOTS: 1 (0:00-0:03) WIDE: The creature stands on the tee pad sizing up the impossibly long fairway, disc in hand, squinting downrange with total unearned confidence. HARD CUT. 2 (0:03-0:05) MEDIUM, the throw: It winds up and hurls the disc with a big whipping full-body motion, following through hard, eyes locked downrange. HARD CUT. 3 (0:05-0:07.5) TRACKING, the disc: The orange disc sails out over the fairway, then curves off line and SMACKS straight into a thick tree trunk with a loud crack, rattling down through the branches into the brush. HARD CUT. 4 (0:07.5-0:09.5) CLOSE: The creature's deadpan face barely reacts, one eye twitching, beak flat, as it slowly reaches into the bag for another disc. HARD CUT. 5 (0:09.5-0:11.5) MEDIUM, second throw: It throws again, this time smoother and cleaner, a picture-perfect release. HARD CUT. 6 (0:11.5-0:15) WIDE, tracking: The disc flies dead straight and true down the middle of the fairway, looking perfect, then suddenly banks HARD LEFT and sails off into the trees, disappearing into the woods. The creature stands with its arm still extended, deadpan. Hold. AUDIO: mellow sunny acoustic outdoor music, birds, wind in the trees. The whoosh of each throw and the hum of a spinning disc in flight. A loud hollow CRACK as the disc hits the tree and clatters down through branches. A rustle as the second disc vanishes into the woods. A flat comedic sting after each fail. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, rich saturated golden-hour palette, expressive cartoon face, deadpan comedic tone. The painterly style must never change between shots. NEGATIVE: style change between shots, photorealism, 3D render, CGI, anime, cartoon vector look, dialogue, talking, speech, captions, subtitles, on-screen text, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antennae, missing beak, missing tail, successful throw, disc landing near the basket, second creature, duplicate creature, deformed face, blurry face
[2] Mode: Image-to-video using the attached reference for character, environment, and ART STYLE. Match the reference's painterly hand-illustrated look in EVERY shot. PART 2 OF 2. The second half of one disc golf fail montage, continuing directly from Part 1. It ends with a disc in the muddy water. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. Each throw is a separate attempt, time passing between them. DIALOGUE RULE: NO DIALOGUE. No talking, speech, captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same disc golf course, and the same painterly style stay identical in EVERY shot, matching Part 1 exactly. CONCEPT: Deadpan comedy. The back half of a disc golf fail montage. A throw sails perfectly at the basket but flies straight over it, and the final throw plops into a muddy pond. The creature never lands one. CHARACTER (identical every shot): a tall lanky creature with a blue-green head, huge pointed ears, two stalked antennae, heavy droopy half-lidded eyes, a wide flat orange beak, a black-and-cream furry body, spindly limbs, and a long thin tail. Deadpan and overconfident. SETTING: a painterly disc golf course at golden hour, a long fairway, a metal chain basket downrange, tall colorful trees, and a murky brown muddy pond beside the fairway. SHOTS: 1 (0:00-0:02.5) MEDIUM: The creature lines up another throw, wiping its brow, resetting its stance with stubborn determination. HARD CUT. 2 (0:02.5-0:04.5) LOW ANGLE, the throw: It rips a powerful throw, the disc launching off its beak-line trajectory with real speed. HARD CUT. 3 (0:04.5-0:07) TRACKING, at the basket: The disc streaks dead on line toward the metal basket, chains gleaming, looking like a perfect shot, then sails RIGHT OVER the top of the basket without touching it and keeps going far past into the rough. HARD CUT. 4 (0:07-0:09) CLOSE: The creature's droopy eyes widen for one hopeful instant, then flatten back to deadpan disappointment as the disc overshoots. HARD CUT. 5 (0:09-0:11.5) MEDIUM, last throw: It grabs its final disc, throws with a tired resigned flick, barely committing to it. HARD CUT. 6 (0:11.5-0:15) WIDE: The disc wobbles out low over the fairway, drifts sideways, and PLOPS into the murky muddy pond with a fat splash, sinking half-submerged in the brown water. The creature stands motionless on the tee, deadpan, then slowly lets its shoulders drop. Hold. AUDIO: mellow sunny acoustic outdoor music, birds, wind in the trees. A sharp whoosh and the hum of the spinning disc. A hopeful musical rise as it nears the basket, then a deflating woodwind slide as it sails over. A tired flick, then a wet fat PLOP and gentle water lapping. A final flat comedic sting. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, rich saturated golden-hour palette, expressive cartoon face, deadpan comedic tone. The painterly style must never change between shots. NEGATIVE: style change between shots, photorealism, 3D render, CGI, anime, cartoon vector look, dialogue, talking, speech, captions, subtitles, on-screen text, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antennae, missing beak, missing tail, disc landing in the basket, successful putt, second creature, duplicate creature, deformed face, blurry face
I spliced 3 together to get this one, 1 of part one and 2 of part 2. Discs multiplied a couple times on this one.