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Short stories, told with AI. Settle in.
A wizard looking for love.
Having the woman remain in the doorway until the end was the most challenging.
{
"prompt": "An absurd eccentric wizard strolling down the main street of a small fantasy village. This is a fresh wizard design, whimsical and ridiculous rather than grand - short and stocky with a barrel chest and stumpy legs, walking with a bow-legged waddle, arms swinging wide. He has a broad flat face with a wide toothy grin, an enormous walrus-like grey moustache that droops well past his chin, big round rosy cheeks, tiny beady eyes crinkled with cheer, and one raised bushy eyebrow permanently arched. He is bald with a single long silver ponytail sprouting from the crown of his head, and wears a squat wide-brimmed hat that sits flat on his skull like a mushroom cap. His robe is a loud patchwork of clashing plaid and polka-dot fabrics, cinched with a rope belt hung with clanking ladles, keys, and vials. He carries a comically short crooked staff no taller than his knee, tapping it as he walks, and wears enormous floppy boots several sizes too big. He nods and grins at villagers as he passes. The village street is charming and lived-in - crooked timber-framed cottages with thatched roofs, hanging shop signs, a bakery, a well in the square, market stalls with fruit and cloth, villagers going about their business, chickens underfoot, cobblestones, flower boxes in the windows. Warm morning sunlight, soft long shadows. The whole scene is whimsical, cozy, and comedic, a jolly absurd wizard waddling through his village. Hyperrealistic fantasy photography, whimsical character detail, charming village street, warm morning light, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character, environment, and ART STYLE. Match the reference's painterly hand-illustrated look in EVERY shot. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan comedy: a wizard plays a magic flute hoping to charm a beautiful tavern woman, and summons a swarm of street cats instead. Create a 15-second comedy. A wizard strolls a fantasy village, spots a lovely woman working at a tavern, plays a magical flute to charm her, and instead attracts a horde of cats. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: a short round wizard with a huge white handlebar mustache, thick eyebrows, a rosy nose, a wide flat feathered hat, a patchwork multicolored robe hung with keys, spoons, and vials, and big swirled boots, walking with a crooked staff down a cobblestone fantasy village street. SHOT LIST: Shot 1 (0:00-0:03) WIDE The wizard strolls jauntily down the colorful village street, staff tapping the cobblestones, humming to himself, market stalls and crooked houses around him. CUT. Shot 2 (0:03-0:06) MEDIUM He stops short. Across the street, a beautiful woman works at a tavern doorway, wiping a mug. The wizard's eyes go wide, his mustache lifting as he grins, instantly smitten. CUT. Shot 3 (0:06-0:09) MEDIUM With a flourish, he pulls a small ornate magical flute from his robe, raises it to his lips with a confident waggle of his eyebrows, and begins to play, glowing musical notes swirling out of it. CUT. Shot 4 (0:09-0:11) MEDIUM, the woman The woman glances over, entirely unmoved, and goes right back to wiping her mug, ignoring him completely. CUT. Shot 5 (0:11-0:13) WIDE Behind him, dozens of scruffy street cats come pouring out of alleys, windows, and barrels, streaming toward the wizard, drawn by the enchanted flute. CUT. Shot 6 (0:13-0:15) MEDIUM The wizard is engulfed by a swarm of purring cats winding around his legs and clambering up his robe. He lowers the flute, deadpan and defeated, as the woman walks away unimpressed. Hold. Audio: Whimsical village music with bustling market ambience, tapping staff, chickens clucking. A charming magical flute melody with a sparkling shimmer as he plays. Then a rising tide of meowing and purring as cats swarm in, the flute melody faltering into a flat comedic sting. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, rich saturated fantasy village palette, expressive cartoon faces, deadpan comedic tone, film-quality animation. Negative Prompt: style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, second wizard, duplicate wizard, changed colors, missing mustache, missing hat, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, gibberish signs, on-screen text, subtitles
Playing pretend with real life.
I tried to make sure to get a clip with the character holding the flag all the way up the tower, the little details are key.
{
"prompt": "A small absurd creature that has climbed all the way to the very top of a towering skyscraper, perched triumphantly on the tip of the tower beside a black flag it has planted. The creature is gloriously ridiculous and a fresh design - a compact rounded body covered in soft sandy-tan fuzz with darker brown patches, four long gangly grippy limbs with big sticky-padded paws perfect for climbing, a small round head with two large determined eyes, a wide confident grin, two stubby horns, big round suction-cup fingertips, a long curling prehensile tail wrapped around the tower's spire for grip, and two short antennae with round tips. It strikes a proud victorious pose atop the narrow tower tip, one paw on its hip and the other gripping a flagpole, chest puffed out like a conquering hero, windswept and exhilarated. From the flagpole flies a large black flag rippling in the high wind, and printed boldly across the black flag in big clean white block letters are the words I AM HUNGRY, crisp and perfectly legible, a deadpan absurd declaration. The setting is dizzyingly high - the very peak of a glass skyscraper, a vast city skyline sprawling far far below, other tall buildings dwarfed beneath it, tiny streets and cars like specks, a few clouds drifting at the creature's level, a wide open sky at golden hour. The scale and the drop are vertigo-inducing. The whole scene is comedic, epic, and absurd, a tiny creature conquering a skyscraper only to announce it is hungry. Hyperrealistic photography, dizzying skyscraper summit, absurd creature design, dramatic golden-hour sky, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan comedy: an epic viral-style skyscraper climber conquest turns out to be a little kid at the top of a playground slide. Create a 15-second comedy. A creature heroically free-climbs a towering skyscraper with a rolled flag, plants it triumphantly at the summit, then a cut reveals it is really just a tiny kid version at the top of a playground slide waving a shirt. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a round grey-and-cream cat-monkey creature with two big eyes, small horn-ears, stubby antennae, big hands and feet, and a curly tail. SHOT LIST: Shot 1 (0:00-0:04) WIDE, the climb The creature free-climbs the sheer glass face of a towering skyscraper, a rolled-up flag tucked under one arm, gripping ledges, tiny against the massive drop, a huge city sprawling far below. Dramatic and vertiginous. CUT. Shot 2 (0:04-0:07) MEDIUM, near the top Straining, the creature hauls itself over the very top edge of the skyscraper, muscles trembling, determined, finally reaching the summit high above the clouds. CUT. Shot 3 (0:07-0:10) WIDE, plant the flag Standing triumphant at the very peak, the creature unrolls and raises a big black flag high overhead, planting it with a proud victorious grin, wind whipping. The flag reads in bold white capital letters: "I AM HUNGRY". The epic city vista stretches behind it. CUT. Shot 4 (0:10-0:15) WIDE, the reveal HARD CUT to reality: the creature is actually a tiny excited toddler version standing at the top of a small colorful playground slide, only a few feet off the ground, proudly waving a little black shirt on a stick like a flag, beaming. The same words "I AM HUNGRY" are on the shirt. A cozy playground, not a skyscraper. Hold. Audio: Epic soaring dramatic adventure music with whooshing high-altitude wind and straining grunts through the climb, building to a triumphant heroic swell as the flag is planted. HARD CUT to cheerful silly little playground music, birds chirping, a tiny proud giggle, deflating the epic mood. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated palette, epic dramatic lighting in the climb and bright cheerful lighting in the playground reveal, expressive cartoon face, deadpan comedic tone, film-quality animation. Negative Prompt: scary mood, gore, falling injury, second creature, duplicate creature, changed colors, missing antennae, missing tail, deformed face, deformed hands, blurry face, misspelled flag text, garbled text, crossfades, dissolves, smooth transitions, photorealism, subtitles
A wizard tries out a new flying broom.
Really tried to sell the out of control nature on this one, the loop de loops were an issue, the tool kept generating an extra wizard flying.
{
"prompt": "An absurd eccentric wizard sitting astride a flying broomstick on the ground, about to take off, braced for launch. This is a fresh wizard design, whimsical and ridiculous rather than grand - lanky and knock-kneed with long thin legs folded up awkwardly on the broom, a narrow hunched frame, and big bony hands gripping the broom handle tightly. He has a long horse-like face, a droopy hooked nose, buck teeth in a nervous grimace, wide worried eyes darting, enormous flyaway grey eyebrows, and a scraggly forked grey beard whipping in the pre-launch breeze. A tall floppy midnight-blue hat with a bent tip is jammed low on his head, a pair of cracked flying goggles pulled down over his eyes. He wears a star-patterned robe cinched with a belt, one long scarf trailing, mismatched striped socks, and pointed curl-toed boots. He leans forward low over the broom in a determined braced crouch, knuckles white, cheeks puffed, clearly steeling himself for takeoff. The broomstick is an old lopsided bundle of twigs glowing faintly with magic at the base, a few sparkles and wisps of energy building beneath it as it hovers just an inch off the ground, ready to rocket up. The setting is a grassy hilltop at dawn - dewy grass, a couple of gnarled trees, a stone cottage in the background, a soft pastel sunrise sky with wispy clouds, a scattering of early stars still fading. Anticipation crackles in the air. The whole scene is whimsical, comedic, and full of pre-launch tension, a nervous wizard about to blast off on his broom. Hyperrealistic fantasy photography, whimsical character detail, dawn hilltop, magical launch energy, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan comedy: a wizard rockets off on his broom at wild speed, loses all control looping through the sky, and lands utterly shaken. Cartoonish and harmless, no crash injury. Create a 15-second comedy. A wizard blasts off on his broomstick at super speed, his face flapping in the wind, spirals wildly out of control in the sky, then lands back down badly rattled. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: a wild-eyed hook-nosed wizard with round goggle-glasses, a floppy starry pointed hat, a scraggly beard, a dark star-patterned robe, and striped stockings with curled boots, riding a wooden broomstick in a painterly dusk countryside with a cottage and rolling hills. SHOT LIST: Shot 1 (0:00-0:03) WIDE The wizard sits astride his broom on the ground, grips it, and suddenly ROCKETS off, blasting forward at super speed with a huge trail of dust and a shocked face. CUT. Shot 2 (0:03-0:06) CLOSE, the face Extreme close on the wizard's face as he tears through the air, cheeks and beard flapping wildly in the rushing wind, eyes bugging, lips rippling, hanging on for dear life. CUT. Shot 3 (0:06-0:09) WIDE, zoom out Zoom out to reveal the wizard high in the sky completely losing control, the broom bucking and swerving, spiraling and looping wildly as he clings on, flailing. CUT. Shot 4 (0:09-0:11.5) WIDE The broom whirls him through crazy corkscrews and loop-the-loops across the dusk sky, the wizard whipped around helplessly, hat and robe flapping, yelping. CUT. Shot 5 (0:11.5-0:13.5) MEDIUM The broom finally swoops down and the wizard tumbles to a clumsy stop back on the grass, wobbling, the broom drooping. CUT. Shot 6 (0:13.5-0:15) CLOSE Close on the wizard standing frozen and utterly shaken, hair and beard blown straight back, goggles askew, eyes wide and twitching, thoroughly rattled. Hold. Audio: A sudden rocketing WHOOSH as he blasts off, then roaring rushing wind and flapping cloth, the wizard's escalating panicked yelps and wails as he loops. Frantic comedic chase music through the chaos, a descending whistle as he swoops down, a clumsy thud on landing, then a beat of shaky silence and a tiny dazed whimper. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated dusk palette, expressive cartoon face, deadpan comedic tone, film-quality animation. Negative Prompt: scary mood, gore, injury, crash harm, broken bones, second wizard, duplicate wizard, changed colors, missing hat, missing goggles, missing beard, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish text, on-screen text, subtitles
A really excited firework.
The hardest part about this one was getting consistent progress on the burn of the fuse, I ended up splicing multiple gens together to get this clip.
{
"prompt": "A large anthropomorphized firework rocket standing tall, attached to a slender wooden launch rod stuck upright in grassy ground, absolutely thrilled and bursting with ridiculous over-the-top excitement to be launched. The rocket is a charming cartoon character - a big cylindrical firework body in bright candy-red with yellow stars and stripes printed on it, a pointed conical nose cone at the top like a little hat, and a hugely expressive face on the front of the tube: two enormous sparkling wide-open eyes shining with pure joy, eyebrows shot up, a giant ecstatic open-mouthed grin, cheeks flushed with glee, practically vibrating with anticipation. Its two little stubby arms are thrown up triumphantly, both fists pumping the air, wiggling with unbearable excitement, little motion lines and sparkles of pure hype radiating around it. It leans forward eagerly on its wooden dowel rod as if it can barely wait to blast off, the rod planted firmly upright in the dirt and grass holding it vertical. A long fuse trails from the bottom of the rocket, curling across the grass and running out of frame, waiting to be lit. The setting is a backyard at dusk - green grass, a wooden fence, a house with warm glowing windows, a deep twilight sky fading orange to purple with the first stars, string lights. Soft warm evening light, long shadows. The whole scene is playful, joyful, and hilarious, an absurdly overexcited little rocket thrilled to launch. Hyperrealistic whimsical photography, anthropomorphized firework character, backyard dusk, warm evening lighting, 8K cinematic render."
}
{
"prompt": "A close-up shot of a small absurd creature's hand holding a lit match, reaching in to light the long fuse of a firework. The creature's hand is the focus - a small fuzzy paw-like hand covered in soft teal fur, with three little rounded fingers pinching a wooden match, the match head burning with a small bright flame, a wisp of smoke curling up. The paw approaches carefully, hovering just above the tip of a firework fuse that trails up from the bottom edge of the frame, the fuse end waiting to catch. A tiny spark or two already leaps between the flame and the fuse in the moment before it lights. The background is a softly blurred backyard at dusk - hints of green grass, a wooden fence, a house with warm glowing windows, a deep twilight sky fading orange to purple, the anticipation of a fireworks show. Shallow depth of field keeps the focus tight on the flame, the paw, and the fuse tip. Warm firelight glows on the fuzzy hand from the match flame, soft evening light everywhere else. The whole scene is tense, playful, and full of anticipation, the charged moment right before the fuse is lit. Hyperrealistic close-up photography, glowing match flame, absurd creature hand, warm dusk backyard, shallow depth of field, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s): image 1 for the anthropomorphic firework character, image 2 for the creature hand and match and backyard style. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Whimsical character comedy: a giddy sentient firework rocket joyfully awaits its launch, then blasts off elated and bursts with a big dumb happy grin. Cheerful and harmless. Create a 15-second comedy. An excited cartoon firework character cheers for its own launch, watches the spark travel up its fuse with glee, rockets into the sky joyfully, and explodes into a happy grinning burst. Use the attached reference image(s) for identity. Keep the firework consistent: a tall anthropomorphic firework rocket with a big cartoon face, huge happy eyes, a wide grin, little arms, a pointed party-hat top, star-patterned body, on a wooden stake in a dusk backyard. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM, the rocket The firework rocket stays firmly mounted on its wooden stake, wiggling in place and pumping its little fists, face beaming with pure over-the-top excitement, thrilled to be launched but staying put on the stake. CUT. Shot 2 (0:03-0:05) CLOSE, the hand Cut to a fuzzy creature hand holding a lit match, reaching in and touching the flame to the far tip of the rocket's long fuse. The very end of the fuse catches with a spark. CUT. Shot 3 (0:05-0:08) CLOSE, the rocket watching The little lit spark crawls slowly along the fuse from the far end toward the rocket, leaving a blackened, charred, burnt-away trail of fuse behind it where it has already passed. The rocket, still on its stake, cranes down and watches the spark inch closer, grinning wider and wider with ecstatic anticipation. CUT. Shot 4 (0:08-0:10) MEDIUM The spark races up the last stretch of fuse to the base of the rocket, the whole length behind it now blackened and burnt away. The rocket, still mounted on its stake, goes wide-eyed with delighted glee as the whoosh builds beneath it. CUT. Shot 5 (0:10-0:13) WIDE, the launch WHOOSH. The rocket blasts up off the stake into the night sky, arms thrown up in triumphant joy, a bright trail streaking behind it, whooping with delight as it soars higher and higher. CUT. Shot 6 (0:13-0:15) WIDE, the burst At the peak, the rocket bursts into a huge colorful sparkling firework explosion, its big dumb happy grinning face beaming in the center of the glittering burst. Hold. Audio: Bouncy excited comedic music, giddy little cheers and squeaks from the rocket, a match strike and a hissing sizzling fuse crawling closer. A building whistle, then a big joyful WHOOSH as it launches, a triumphant whoop, and a giant sparkling firework POP and boom at the burst, ending on a happy twinkle. No dialogue except wordless excited noises. No subtitles. Style: Bold painterly illustration matching the references, thick brushwork, rich saturated dusk palette, expressive cartoon faces, whimsical joyful comedic tone, film-quality animation. Negative Prompt: rocket jumping off the stake, rocket detaching early, rocket floating before launch, pristine unburnt fuse behind the spark, fuse not charring, whole fuse lit at once, instant fuse burn, scary mood, gore, injury, harm, real explosion, sad ending, rocket bursting on the ground, rocket staying on the ground, second rocket, duplicate rocket, changed colors, missing face, deformed face, blurry face, crossfades, dissolves, photorealism, on-screen text, subtitles
A loving pet needing attention.
Having multiple flames in one image is always a challenge, Seedance 2.0 handles it well though.
{
"prompt": "An absurd eccentric wizard sitting at a cluttered wooden desk reading a book inside a cozy rustic wizard hut. This is a fresh wizard design, whimsical and ridiculous rather than grand - plump and pear-shaped with a big round belly, very short stubby legs that barely reach the floor from his chair, and soft chubby hands. He has a wide moonish face with rosy round cheeks, a small squished nose, tiny half-moon spectacles perched near the tip, kind sleepy eyes, enormous bushy white eyebrows, and a long fluffy cloud-like white beard that pools on the desk in front of him. He is completely bald on top but has fluffy white hair puffing out over his big pointed ears, and wears a slightly-too-small pointed hat squeezed onto his head. He wears a warm mustard-yellow robe with rolled sleeves and a knitted shawl over his shoulders. He leans over an open leather book, one chubby finger following the lines, lips pursed in cozy concentration, a small candle lighting the page. The wizard hut is warm, round, and cluttered - curved timber walls, a small round window, shelves crammed with glowing bottles and dusty tomes, a bubbling kettle over a little hearth, dried herbs and lanterns hanging from the rafters, stacks of books everywhere, a woven rug, a snoozing familiar nearby. Warm candlelit amber glow fills the cozy interior. The whole scene is whimsical, cozy, and comedic, a plump little wizard lost in a good book in his snug hut. Hyperrealistic fantasy photography, whimsical character detail, cozy rustic wizard hut, warm candlelit glow, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Warm deadpan comedy: a wizard tries to read his spellbook but his cat insists on lying on it, and he finally gives in and pets it. Create a 15-second comedy. A wizard studies a spellbook, his cat wakes up, climbs onto the book and lies down, he shoos it off, it returns and flops belly-up, and he melts and pets its belly. Use the attached reference image(s) for identity. Keep both consistent across EVERY shot: a round rosy-cheeked wizard with a white beard, half-moon glasses, a floppy tasseled pointed hat, and a mustard robe, reading a spellbook on a table in a cozy candlelit potion-filled study. A small brown-and-white cat sleeps on the floor nearby. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The wizard leans over his open spellbook, squinting through his glasses, tracing the text with a finger, deep in concentrated study. CUT. Shot 2 (0:03-0:05) CLOSE, the cat Close on the sleeping cat as it slowly opens its eyes, blinks, and lets out a little meow, perking up. CUT. Shot 3 (0:05-0:08) MEDIUM The cat hops up onto the table, strolls directly across the open spellbook, and flops down right on top of the pages, curling up and purring contentedly. The wizard looks down, exasperated. CUT. Shot 4 (0:08-0:10) MEDIUM The wizard gently shoos the cat away with a wave of his hands. The cat hops down and the wizard returns to his book, adjusting his glasses. CUT. Shot 5 (0:10-0:12.5) MEDIUM The cat immediately hops back up and plops onto the book again, this time rolling onto its back belly-up, paws in the air, looking up at the wizard adorably. CUT. Shot 6 (0:12.5-0:15) CLOSE The wizard's stern face melts into a soft fond smile. He gives in and gently rubs the cat's fluffy belly, the cat purring blissfully. Hold. Audio: Cozy gentle whimsical music, a crackling fire, quiet page rustles. A soft little meow, cat paws padding on the table, a contented purr. A mild exasperated sigh as the wizard shoos it, then warm tender music as he gives in, the purring swelling happily. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated candlelit palette, expressive cartoon faces, warm deadpan comedic tone, film-quality animation. Negative Prompt: scary mood, gore, second wizard, second cat, duplicate creatures, changed colors, missing hat, missing glasses, missing beard, deformed face, deformed hands, deformed paws, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish book text, on-screen text, subtitles
Dealing with keyboard warriors.
I tried forcing text onto the screen in the prompt but it worked better to simply leave it simple.
{
"prompt": "A tall absurd creature folded awkwardly into a small desk chair at a computer desk, scrolling social media on the screen. The creature is gloriously ridiculous and a fresh design - a very tall gangly body covered in soft dusty-rose fuzz, so long-limbed and lanky that it has to hunch way down and fold its knees up high to reach the desk, its elbows jutting out awkwardly. It has a long slender neck curving down toward the monitor, a small narrow head with two big droopy eyes at different heights, a tiny slit mouth pursed in bored absent-minded scrolling, two long floppy ears that hang down past its shoulders, a single antenna that flops forward over its face, and long spindly fingers, one draped over the mouse lazily scrolling, chin propped on its other bony hand. Its expression is glazed, mildly amused, mindlessly doom-scrolling. The monitor glows with a colorful social media feed of scrolling posts and images. The desk is cluttered and cozy - a keyboard, a mug of cold tea, sticky notes, a small potted plant, tangled cables, a desk lamp, a phone lying face-up also showing a feed. The room is a dim cozy home office at night, the monitor and phone the main light sources casting a soft glow on the creature's face, a window showing a dark evening behind it. The whole scene is comedic, relatable, and endearing, one oversized creature slouched and lost in an endless scroll. Hyperrealistic whimsical photography, dim home office, absurd creature design, moody screen-lit lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity, and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan comedy: a creature calmly blocks angry commenters without a care, then beams when an "Invoice Paid" email arrives, revealing it does this for money. Create a 15-second comedy. A tired creature scrolls social media, unbothered as it blocks a stream of angry commenters, then smiles warmly when it gets an "Invoice Paid" email. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a tall lanky pink-furred creature with a long droopy-eared green face, a stubby antenna, big tired half-lidded eyes, folded awkwardly into a small chair at a cluttered computer desk with a monitor, keyboard, mouse, phone, and mug, in a cozy dim room. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The creature slouches at its desk, chin propped on one hand, lazily scrolling social media with the mouse, big tired eyes half-lidded, utterly relaxed and bored. CUT. Shot 2 (0:03-0:06) CLOSE, the screen reactions Angry comments and furious emoji pop up on the glowing screen, one after another. The creature stays completely unbothered, blinking slowly at them. CUT. Shot 3 (0:06-0:09) MEDIUM With a calm, almost bored flick of the mouse, the creature clicks BLOCK on commenter after commenter, methodically, not a flicker of emotion, deadpan and serene. CUT. Shot 4 (0:09-0:11) CLOSE More rage floods in on the screen; the creature gives a tiny unbothered shrug and keeps calmly blocking, sipping from its mug, totally at peace. CUT. Shot 5 (0:11-0:13) CLOSE, the email An email notification slides onto the screen reading "Invoice Paid" in clear letters. The creature's tired eyes light up. CUT. Shot 6 (0:13-0:15) MEDIUM The creature breaks into a big warm genuine smile, sitting up a little, delighted, the anger on screen no longer mattering at all now that it has been paid. Hold. Audio: Chill lo-fi background music with soft keyboard clicks and mouse clicks throughout. Little comedic angry-notification blips as the rage comes in, calm steady blocking clicks, a content sip. Then a bright cheerful email chime, and the music lifting warmly as it smiles. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted look, rich saturated dim-room palette, expressive cartoon face, deadpan comedic tone, film-quality animation. Negative Prompt: style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, second creature, duplicate creature, changed colors, missing antenna, missing ears, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, garbled email text, misspelled text, subtitles
It takes me awhile to fully wake up.
Not easy to get a clean shot of laces being tied together, didn't manage it here but got close.
{
"prompt": "A small absurd creature sitting on a chair, very sleepy, leaning down to tie its untied shoes. The creature is gloriously ridiculous and a fresh design - a small rounded plum-purple body covered in soft short velvety fuzz with a cream-colored belly, two stubby legs ending in little feet wearing tiny sneakers with the laces completely undone and trailing on the floor, two short chubby arms reaching down toward the laces, and a stubby stub tail. It has a wide round face with two big heavy-lidded droopy eyes struggling to stay open, dark sleepy circles beneath them, a tiny round nose, a wide yawning mouth mid-yawn, two small floppy triangular ears drooping with tiredness, and a single short antenna bent over limply with sleepiness. It slouches forward on the wooden chair, barely awake, one little paw fumbling clumsily at a shoelace, the other rubbing one eye, an expression of exhausted early-morning grogginess, clearly not ready for the day. The setting is a cozy bedroom or entryway in the early morning - soft dim dawn light through a window, a rumpled bed or a coat rack in the background, a rug, slippers kicked aside, a mug of coffee steaming on a nearby table untouched. Warm muted morning tones. The whole scene is charming, relatable, and comedic, one sleepy little creature struggling to tie its shoes before it is fully awake. Hyperrealistic whimsical photography, cozy early morning, absurd creature design, soft dawn lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity, and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan slapstick comedy: a barely-awake creature ties its two shoes together by mistake, stands up, and faceplants. Cartoonish and harmless, no injury. Create a 15-second comedy. A sleepy creature groggily ties its shoelaces, accidentally knots the two shoes together, stands up, and falls flat on its face. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a round black-and-white fuzzy creature with a curled antenna, floppy ears, big droopy half-lidded sleepy eyes, and a fluffy tail, wearing little sneakers with laces, sitting on a low wooden bench in a dim cozy bedroom at dawn, a steaming mug nearby. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The creature sits slumped on the bench, eyes barely open, swaying and nodding off, rubbing one eye with a paw, exhausted and half-asleep. CUT. Shot 2 (0:03-0:06) CLOSE, the shoes Groggily, the creature leans down and fumbles with the laces of its sneakers, blinking slowly, fingers clumsy and slow, barely awake. CUT. Shot 3 (0:06-0:09) CLOSE, the mistake Half-asleep, it accidentally ties the lace of the LEFT shoe to the lace of the RIGHT shoe, knotting the two sneakers together, completely unaware, giving a sleepy satisfied nod as if done. CUT. Shot 4 (0:09-0:11) MEDIUM The creature yawns hugely, stretches, and starts to stand up from the bench, still oblivious that its two shoes are tied together. CUT. Shot 5 (0:11-0:13) MEDIUM As it steps forward, the laces binding its feet snap taut, its legs lock together mid-step, and it pitches forward off balance, eyes flying wide in sudden alarm. CUT. Shot 6 (0:13-0:15) WIDE, the faceplant The creature topples and lands flat on its face on the bedroom floor with a comedic thud, feet still tied together in the air behind it, lying there in defeated sleepy silence. Hold. Audio: Soft sleepy dawn ambience with gentle music and a big yawn. Slow fumbling lace sounds, a quiet content sleepy hum. Then a stretch, a step, a sudden taut-rope twang as the laces catch, a startled yelp, and a heavy comedic thud as it faceplants. A beat of silence, then a tiny defeated groan. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted look, dim cozy dawn palette, expressive cartoon face, deadpan comedic tone, film-quality animation. Negative Prompt: style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, injury, blood, second creature, duplicate creature, changed colors, missing antenna, missing ears, missing tail, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, on-screen text, subtitles
We all know that one gamer, maybe it's you!
Started this one with a 3 eyed creature at first but it kept rendering with 2 eyes only, decided to just go that route instead of fighting it.
{
"prompt": "A tall absurd creature folded into a gaming chair playing a PC video game at a desk, intensely focused. The creature is gloriously ridiculous and a fresh design - a very tall lanky body covered in soft moss-green fuzz, so long-limbed it has to slouch way down with its knees jutting up high on either side of the desk and its long torso hunched forward toward the monitor. It has a long flexible neck craning toward the screen, a narrow angular head with two eyes locked on the game, a wide clenched-teeth grimace of competitive focus, two tall pointed ears twitching, a single antenna standing straight up with tension, and long spindly fingers - one hand mashing a mechanical keyboard, the other gripping a gaming mouse in a death grip. It wears an oversized gaming headset squeezed over its ears with a mic pulled to its mouth, mid-shout. Its whole body leans in, sweating slightly, utterly absorbed in the game. The monitor glows with a colorful action video game, ultrawide and bright. The gaming desk is a cluttered lair - RGB keyboard glowing rainbow, a mousepad, an energy drink can, snack wrappers, a second monitor showing a chat, tangled cables, a little figurine, LED strips glowing behind the desk. The room is dim, lit by the screens and colorful RGB glow, a window showing night behind it. The whole scene is comedic, relatable, and endearing, one oversized creature crammed into its chair deep in a gaming session. Hyperrealistic whimsical photography, dim RGB-lit gaming setup, absurd creature design, moody screen-lit lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look every shot. MULTI-SHOT edit. HARD CUTS, no crossfades. Each shot is a SEPARATE moment from a different point in a long session, hours passing between, distinct snapshots, not one continuous action. Emotions EXTREMELY exaggerated and over-the-top. Create a 15-second comedy montage of a gamer creature's wild emotions across one session: winning, losing, raging, ragequitting, winning again. Use the attached reference for identity. Keep the creature consistent EVERY shot: a lanky green-and-yellow furry creature with big pointed ears, two big expressive eyes, a wide toothy mouth, and a gaming headset with a mic, hunched at a cluttered desk with a curved monitor, RGB keyboard, mouse, and energy drinks in a dim neon gamer room. Desk clutter grows between shots to show time passing. SHOTS: 1 (0:00-0:03) WINNING: The creature EXPLODES up out of its chair, arms flung wide, mouth in an enormous joyful scream, eyes sparkling huge with delight, ears perking up, whole body erupting with elation. CUT TO BLACK. 2 (0:03-0:06) LOSING (later): More cans on the desk. The creature is DEVASTATED, face in a huge dramatic ugly-cry, giant cartoon tears spraying, jaw dropped huge, whole body melting down its chair, ears drooping flat. CUT TO BLACK. 3 (0:06-0:09) RAGING (later): Even more clutter. The creature is INCANDESCENT with rage, face bright red, eyes bulging out, mouth a gigantic screaming maw, steam blasting from its ears, whole body hammering the keyboard with both fists. CUT TO BLACK. 4 (0:09-0:11) RAGEQUIT (later): The creature VIOLENTLY rips off its entire headset, mic boom and all, and hurls the whole thing away, leaving its head completely bare with nothing attached. It leaps up flailing its arms in disgust and storms out of frame, chair spinning wildly, dramatically DONE. CUT TO BLACK. 5 (0:11-0:13) CRAWLING BACK (later): The creature sheepishly creeps back into frame with big guilty puppy eyes, and slinks into the chair, putting the headset back on, unable to resist, exaggeratedly meek. CUT TO BLACK. 6 (0:13-0:15) WINNING AGAIN (later): Desk buried in cans. The creature ERUPTS into even BIGGER ecstatic triumph than before, launching up, arms sky-high, mouth impossibly wide with a euphoric victory scream, eyes blazing with joy, whole body vindicated. Hold. Audio: energetic gamer music with clacking keys. Each moment punched by its emotion: a euphoric victory scream, a dramatic sobbing wail, a furious roar with mashing, a clatter and stomp on the ragequit, a sheepish whimper, then an even bigger victory whoop. Short silences on each cut to black. No dialogue. No subtitles. Style: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated neon gamer-room palette, wildly exaggerated cartoon expressions, deadpan comedic tone. Negative: floating mic, mic staying on head, mic detached from headset, headset mic left behind, antenna on the creature, style change between shots, continuous single action, subtle expressions, muted emotions, anime, 3D render, CGI, photorealism, gore, second creature, duplicate creature, changed colors, three eyes, extra eye, missing eye, missing ears, deformed face, blurry face, crossfades, dissolves, gibberish screen text, on-screen text, subtitles
Waking up at your last alarm.
Took this one into Runway and edited it with Aleph 2.0. The clock at the end changed to 4:00 instead of 5:00.
{
"prompt": "A weird absurd creature fast asleep in bed in a very dark bedroom in the dead of night, an alarm clock on the nightstand beside it reading 4:59 AM in glowing red digital numbers, crisp and clearly legible, one minute before it goes off. The room is almost pitch black - deep heavy darkness, nearly everything swallowed in shadow, the only light the faint red glow of the clock and a thin sliver of pale moonlight through the window, barely enough to make out shapes. The creature is gloriously ridiculous and a fresh design, dimly lit and half-lost in shadow - a lumpy potato-shaped body covered in shaggy mottled mauve fur with tufts sticking out at odd angles, four skinny mismatched limbs sprawled everywhere, long-toed feet poking out from under the blanket, a thin ratlike tail hanging off the mattress. It has a wide flat face with a single big closed eye stretched across the middle, a small second eye squeezed shut off to one side, a snub nose, a wide slack mouth open in a snore with one crooked tooth, two enormous fan-shaped ears folded over like crumpled paper, and three limp antennae drooping over its face. It lies sprawled on its back half-off the pillow, blissfully unconscious, one arm flopped over its face. Rumpled blankets twist around it. The red clock glow faintly rims its fur in crimson, the rest of the room lost to blackness. The dread of the coming alarm hangs in the dark. The whole scene is comedic, moody, and delightfully bizarre, one weird creature in its final peaceful minute of sleep. Hyperrealistic whimsical photography, very dark night bedroom, deep shadows, absurd creature design, faint red clock glow, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity, and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan slapstick comedy: a creature sleeps peacefully, the alarm hits 5:00, and it launches out of bed and faceplants on the floor. Cartoonish and harmless, no injury. Create a 15-second comedy. A creature snoozes in a dark bedroom, the alarm clock ticks over to 5:00 and blares, and the startled creature flails out of bed and lands flat on its face. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a lanky pink-and-green spotted creature with big floppy ears, curled antennae, a wide gaping mouth, spindly limbs, and a long thin tail, sprawled asleep on its back in a dark bedroom, a glowing red digital alarm clock on the nightstand. SHOT LIST: Shot 1 (0:00-0:04) MEDIUM The creature lies sprawled on its back in bed in the dark room, mouth hanging wide open, snoring loudly, deeply asleep, faintly lit by the red glow of the clock. CUT. Shot 2 (0:04-0:07) CLOSE, the clock Close on the glowing red digital alarm clock reading 4:59. The display flips over to 5:00 and the alarm ERUPTS, the numbers blaring and flashing. CUT. Shot 3 (0:07-0:09) MEDIUM The creature is jolted awake in pure terror, eyes flying open, limbs shooting straight out, body launching up off the mattress in a startled spasm. CUT. Shot 4 (0:09-0:12) WIDE Flailing wildly, the creature tangles in its sheets, rolls sideways across the bed, and tumbles right off the edge, arms and legs windmilling. CUT. Shot 5 (0:12-0:15) MEDIUM, the landing It lands flat on its face on the bedroom floor with a comedic thud, sheets draped over it, one ear flopped over its head, lying there motionless in defeated silence as the alarm keeps blaring. Hold. Audio: Dark quiet bedroom ambience with loud snoring. A soft digital tick as the clock flips, then a BLARING harsh alarm buzzer. A startled shriek, frantic tangled-sheet rustling, a rolling tumble, and a heavy comedic thud on the floor. The alarm keeps buzzing relentlessly over the silence. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted look, dark moody bedroom palette with red clock glow, expressive cartoon face, deadpan comedic tone, film-quality animation. Negative Prompt: style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, injury, blood, second creature, duplicate creature, changed colors, missing antennae, missing ears, missing tail, deformed face, blurry face, crossfades, dissolves, smooth transitions, garbled clock numbers, wrong time on clock, subtitles
A wizard learns the importance of testing out his spells before using them in the field.
This one came out rather slow moving, had to speed it up in post.
{
"prompt": "An absurd eccentric wizard in the foreground aiming a magic wand at a training dummy positioned very far away at the opposite end of an enormous long training hall, a great distance separating them. The wizard stands close to the camera in the near foreground on one side, while the target dummy is tiny in the distance at the far end of the hall, an exaggerated long stretch of empty stone floor running between them, emphasizing how far apart they are. This is a fresh wizard design, whimsical and ridiculous rather than grand - tall and reedy with a slight potbelly, spindly arms, a nervous stance, a long thin face, a sharp beaky nose, a wispy pointed white goatee, big anxious eyes behind small square spectacles, raised eyebrows, and a thin comb-over under a crooked pointed hat. He wears a deep teal robe embroidered with silver runes, a utility belt, and pointed boots. He grips a slender glowing magic wand outstretched, aiming way down the hall at the distant target, the wand tip crackling with a small charging orb, his other hand braced behind him, squinting to aim at the faraway dummy. Far across the hall stands a small straw-and-wood training dummy on a post wearing a shining polished silver shield, gleaming in the distance, the clear faraway target. The setting is a vast cavernous stone wizard training hall - a very long floor with scorch marks, battered dummies along distant walls, hanging banners, dusty light beaming through tall windows far down the hall. Magical sparks drift near the wizard. The whole scene is whimsical, comedic, and full of pre-spell tension, an absurd wizard taking aim at a dummy way across the hall. Hyperrealistic fantasy photography, deep perspective, long distance, wizard training hall, dramatic lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity, and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan magical comedy: a wizard test-fires a new wand at a dummy, the bolt ricochets off its shield back at him, and zaps him into a chicken-headed lizard. Create a 15-second comedy. A wizard fires a magic bolt at a shielded training dummy, it bounces off the silver shield straight back at him, and transforms him into an absurd chicken-headed lizard. Use the attached reference image(s) for identity. Keep the wizard consistent until the transformation: a gangly long-nosed wizard with round glasses, a floppy pointed hat, a wispy beard, a dark rune robe, and a belt pouch, aiming a wand in a colorful crumbling fantasy arena. Across from him stands a straw training dummy holding a round silver shield. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The wizard crouches confidently, aiming his new wand at the training dummy across the arena, one eye squinted, a smug grin, the wand tip crackling with gathering magic. CUT. Shot 2 (0:03-0:05.5) WIDE He fires. A single magic bolt shoots from the wand very fast and flies straight across the arena to the straw dummy's round silver shield. One quick bolt, a fast projectile. CUT. Shot 3 (0:05.5-0:08) CLOSE, the shield The bolt strikes the shiny silver shield and instantly RICOCHETS off it at a sharp angle, snapping back the way it came, fast. CUT. Shot 4 (0:08-0:10) MEDIUM The wizard's smug grin drops as the deflected bolt streaks back toward him. His eyes go huge with dawning horror. CUT. Shot 5 (0:10-0:12) MEDIUM ZAP. The bolt hits the wizard square on in a burst of magical sparkles and swirling smoke that engulfs him. CUT. Shot 6 (0:12-0:15) MEDIUM The smoke clears to reveal the wizard transformed into an absurd chicken-headed lizard, a scaly lizard body with a bewildered clucking chicken head, still wearing his tiny wizard hat, blinking in dazed confusion. Hold. Audio: Confident magical charging hum as he aims, a zap-firing whoosh, a metallic PING and ricochet whistle off the shield, a comedic rising oh-no as it flies back, a big magical POOF on impact. A beat, then a confused chicken cluck and a lizard hiss over whimsical mischievous music, ending on a comedic sting. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted look, rich saturated fantasy palette, expressive cartoon faces, deadpan comedic tone, film-quality animation. Negative Prompt: continuous beam, laser beam, sustained beam, multiple bolts, many projectiles, slow bolt, style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, injury, burns, real explosion, second wizard, duplicate wizard, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, gibberish text, on-screen text, subtitles
A celebration to be remembered.
He kept lighting the top of the fireworks instead of the fuse. Finally had to make sure there were no fuse like attachments anywhere else on the second image.
{
"prompt": "A small absurd creature standing in a backyard directly in front of the back door of a house. The creature is gloriously ridiculous and a fresh design - a rounded lightbulb-shaped body covered in soft periwinkle-blue fuzz that fades to pale yellow at the bottom, two stubby legs with big flat splayed feet, two short arms with little four-fingered paws, and a stubby curled tail. It has a wide friendly face with two large round eyes of different sizes stacked slightly off-center, a small triangular orange beak, two tall thin antennae topped with tiny leaf-shaped fins, and a single floppy ear on one side of its head. A row of three small round bumps runs down its back. It stands upright looking back toward the camera with a cheerful curious expression. The setting is a cozy suburban backyard on a warm evening - the back door of a house right behind the creature with a porch light glowing and a welcome mat, a couple of steps, potted plants beside the door, a lawn of green grass, a wooden fence, a patio with chairs and a grill, string lights overhead, a few trees, and a warm dusk sky fading orange and purple behind the house. Soft golden evening light. The whole scene is charming, cozy, and endearing, one weird little creature hanging out by the back door of a home. Hyperrealistic whimsical photography, suburban backyard at dusk, absurd creature design, warm evening lighting, 8K cinematic render."
}
{
"prompt": "A first-person point-of-view shot looking out into a backyard at dusk, where a large array of consumer firework mortars is set up and ready to launch. The POV is from the perspective of a person standing at the edge of the yard looking out at the setup, as if seeing it through their own eyes, with no body, hands, feet, or any part of a person visible anywhere in the frame - just the view of the yard itself. In the grass ahead sits a long sturdy wooden board laid flat on the lawn, and mounted along it is a big row of cardboard mortar firework tubes - dozens of them lined up in racks, various sizes, colorful labels, fuses trailing, all pointed up at the sky, clearly store-bought fireworks arranged for a backyard show. The tubes are packed close together in a long impressive battery ready to go off. The setting is a suburban backyard on a warm summer evening - green grass, a wooden fence, a house with glowing windows behind, patio furniture, string lights, a few trees, and a deep dusk sky fading from orange at the horizon to purple and the first stars above, perfect for a fireworks display. Anticipation hangs in the air before the show begins. Warm fading evening light. The whole scene is exciting and full of pre-show anticipation, a big backyard fireworks setup seen through the viewer's own eyes. Hyperrealistic first-person POV photography, suburban backyard at dusk, dramatic evening sky, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s): image 1 for the creature's identity, image 2 for the fireworks display and backyard setting and art style. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Whimsical deadpan comedy: an overexcited creature sets off a big backyard fireworks show and ends up adorably soot-dusted. Cheerful and harmless. Create a 15-second comedy. A creature proudly sets off a colorful backyard fireworks show, ducks down, they all whoosh up into the sky in a dazzling display, and it is left cutely dusted in soot. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a round white-and-navy bird-like creature with one big eye (plus a smaller eye), sprout antennae, a floppy ear, an orange beak, and a curly tail, in a dusk backyard with string lights, a brick stoop, and a fence. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The creature stands proudly in the dusk backyard, grinning with excited confidence, rubbing its hands together, clearly about to do something ambitious. CUT. Shot 2 (0:03-0:06) WIDE Cut to a big colorful cluster of party rockets and sparkler tubes of all sizes standing on a wooden board on the grass, a curly cord trailing along the ground from the base, ready for a show, cheerfully oversized. CUT. Shot 3 (0:06-0:09) MEDIUM The creature crouches and touches a tiny glowing spark to the tip of the curly cord trailing along the ground. The cord catches with a friendly fizz and the little spark scampers along it toward the rockets. It grins with delight. Only the cord fizzes, never the rocket bodies. CUT. Shot 4 (0:09-0:10.5) MEDIUM Realizing what it just started, the creature's eye goes huge, and it dives to the ground, ducking and covering its head with its arms. CUT. Shot 5 (0:10.5-0:13) WIDE The rockets all whoosh UP off the board, streaking high into the night sky one after another, then bloom far overhead in huge colorful sparkling bursts filling the air above. The board empties as they all fly upward, dazzling and chaotic. CUT. Shot 6 (0:13-0:15) CLOSE The haze clears on the creature sitting up, cutely dusted head to toe in grey soot, feathers frazzled, blinking its big eye in dazed silence, a little puff of smoke rising off it. Hold. Audio: Excited jaunty anticipation music, a confident hand-rub, a friendly fizzing sparkle. Then a cheerful barrage of whistling rockets and big sparkling firework pops filling the sky. A beat of ringing silence, then a tiny cough and a soft settling-dust sound on the sooty reveal. No dialogue. No subtitles. Style: Bold painterly illustration matching the references, thick brushwork, rich saturated dusk palette, expressive cartoon face, deadpan whimsical comedic tone, film-quality animation. Negative Prompt: match, lighter, matchstick, rocket bodies on fire, rocket tips burning, fireworks bursting on the ground, fireworks staying on the ground, ground explosion, scary mood, gore, injury, burns, harm to the creature, second creature, duplicate creature, changed colors, missing antennae, missing beak, deformed face, blurry face, crossfades, dissolves, photorealism, gibberish text, on-screen text, subtitles
Dreamin' & Drivin'
This one kept changing the art style to a very anime like style. I had to take out some of the prompting to get the video to keep the art style.
{
"prompt": "A small absurd creature piloting an enormous robotic mech suit, viewed from the front inside an enclosed cockpit, comically dwarfed by the machine's controls. The camera faces the creature head-on from just in front of its seat, so behind and around it we see only the enclosed high-tech cockpit interior - dark padded walls, panels, and glowing instruments - not any outside landscape. The windshield is in front of the creature, facing away from the viewer, out of frame. The creature is gloriously ridiculous and a fresh design - a tiny round body covered in soft tangerine fuzz with darker stripes, two big round eyes and a third smaller eye above them, a wide determined grin, two little rounded ears, a stubby snout, two tiny arms with three-fingered paws stretched out gripping two oversized control joysticks, stubby legs dangling far above the pedals it cannot reach, and two short antennae with round tips standing up with focus. It sits strapped into an oversized pilot seat with a harness far too big, a tiny pilot helmet slipping down over one eye, an expression of intense heroic concentration, comically small against the huge seat and controls. The enclosed cockpit is cramped and glowing, packed with blinking buttons, glowing screens showing radar and targeting displays, levers, gauges, and flashing red warning lights, most far out of the little creature's reach. The scale contrast between the tiny pilot and the giant machine it commands is the heart of the image. The whole scene is comedic, epic, and endearing, one tiny creature heroically piloting from within a colossal mech. Hyperrealistic sci-fi photography, glowing enclosed mech cockpit interior, absurd creature design, dramatic tech lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for character identity AND art style. Match the reference's painterly hand-illustrated look in EVERY shot, including the mech and kaiju shots. MULTI-SHOT edit. HARD CUTS, no crossfades. Epic-to-mundane comedy: a creature imagines piloting a giant mech in a monster battle, then a cut reveals it is just daydreaming while driving a truck. Use the attached reference for identity. Keep the creature consistent EVERY shot: a chubby three-eyed golden-brown tiger-striped creature with pom-pom antennae, big expressive eyes. Keep the MECH consistent every mech shot: a towering Japanese-style robot mech in glossy red-and-white armor, a round glowing blue chest core, boxy shoulders, a horned head with a single glowing visor, heavy fists. Always the same red-and-white mech. SHOTS: 1 (0:00-0:03) COCKPIT: The creature grips two joysticks inside a glowing mech cockpit, three eyes wide with determination, panels flashing, working the controls hard. CUT. 2 (0:03-0:06) EXTERIOR: The red-and-white robot mech, blue chest core glowing, stomps through a neon city smashing skyscrapers with its fists, debris flying. CUT. 3 (0:06-0:09) EXTERIOR: The same red-and-white mech squares off against a towering scaly kaiju monster, trading huge punches amid explosions and energy blasts. CUT. 4 (0:09-0:11.5) COCKPIT: Back inside, the creature yanks the joysticks and mashes buttons, straining with each blow, heroic, three eyes blazing. CUT. 5 (0:11.5-0:14) REVEAL: HARD CUT to reality: the creature sits behind the wheel of a big tractor-trailer truck on a boring highway, hands lazy on the wheel, three eyes glazed, mouth open, zoned out daydreaming. CUT. 6 (0:14-0:15) CLOSE: The creature blinks, snaps out of it, glances around the dull truck cab, and gives a tiny wistful sigh. Hold. Audio: epic booming orchestral mecha-battle music with crashing metal, stomping, explosions and a roaring kaiju through the first four shots. HARD CUT to a flat truck-engine drone and dull highway hum, epic music gone, a blinker ticking, then a small wistful sigh. No dialogue. No subtitles. Style: bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, saturated neon palette in the mech fantasy, duller muted palette in the truck reality, deadpan comedic tone. The mech and kaiju shots stay in the same painterly hand-illustrated style as the reference, not glossy anime or CGI. Negative: anime style, cel-shaded, 3D render, CGI, glossy render, photorealism, realistic mecha, video game graphics, style change between shots, changing mech design, different colored mech, inconsistent robot, scary mood, gore, real destruction, second creature, duplicate creature, missing antennae, two eyes, missing third eye, deformed face, blurry face, crossfades, on-screen text, subtitles
He's just trying to enjoy his lunch break.
In this one tomatoes kept flying in from the side of the video, took "flies out of side of sandwich" from the prompt
{
"prompt": "A tall absurd creature comically crammed into a small car parked in a parking lot, eating a sandwich on its lunch break. The creature is gloriously ridiculous and a fresh design - a very tall lanky body covered in soft pistachio-green fuzz, far too big for the little car, its long torso hunched and its head pressed up against the roof, knees jammed up against the dashboard. It has a long ostrich-like neck folded awkwardly to fit, a small oval head with one big droopy eye and one small eye, a wide flat duck-like bill, two stubby antennae with fuzzy tufts, and long spindly arms holding a comically large overstuffed sandwich up to its bill mid-bite with both hands. Crumbs and a bit of lettuce tumble down its front. It wears a tiny work lanyard around its neck and a contented blissful expression, eyes closed in the simple joy of a lunch break. The car is clearly parked and switched off in a parking lot, the creature relaxed back in the seat rather than driving. The interior is detailed and lived-in - a coffee cup in the holder, a crumpled paper bag on the passenger seat, a napkin tucked into its collar, the parking lot visible through the windshield with rows of other parked cars and an office building beyond, soft midday light coming through the windows. A few crumbs scattered on the dashboard. The whole scene is comedic, relatable, and charming, one oversized creature savoring a peaceful parked sandwich break squeezed into its tiny car. Hyperrealistic whimsical photography, parked car lunch break, absurd creature design, natural midday lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan relatable comedy: a creature tries to eat a sandwich in its car, but the filling keeps falling out the back with every bite. Create a 15-second comedy. A creature crammed into a small car tries to eat a messy sandwich on its lunch break, but every bite makes ingredients slide out the far end, until it gives up. Use the attached reference image(s) for identity. Keep the creature consistent across EVERY shot: a tall lanky olive-green creature with a long neck, a wide duck-like orange beak, fuzzy pom-pom antennae, a pink fur collar, and a lanyard badge, comically crammed into the front seat of a small car parked in a parking lot, a coffee cup in the holder. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The creature sits crammed in its parked car, happily lifting a big stacked sandwich toward its beak, eyes bright with anticipation, ready for lunch. CUT. Shot 2 (0:03-0:06) CLOSE It chomps a big bite from one end of the sandwich. The filling inside the sandwich squeezes out of the far end of the sandwich itself and droops down, then drops from the sandwich straight into its lap. It blinks down, surprised. CUT. Shot 3 (0:06-0:09) MEDIUM It adjusts its grip on the sandwich and bites the other side, but more filling oozes out the back of the sandwich in its hands and falls straight down from it onto the seat below. It frowns. CUT. Shot 4 (0:09-0:11.5) CLOSE Determined now, it opens wide and bites the middle, but the whole sandwich in its hands collapses, its fillings sliding out of both ends of the sandwich and tumbling straight down onto its lap. Its eye twitches. CUT. Shot 5 (0:11.5-0:13.5) MEDIUM It looks down at the sad, gutted heel of bread left in its hands and the pile of fallen ingredients all over its lap and the seat, utterly defeated. CUT. Shot 6 (0:13.5-0:15) CLOSE It deadpans, then just gives up and stuffs the sad empty bread into its beak, chewing glumly, lunch ruined. Hold. Audio: Light jaunty comedic lunch-break music, the crammed-car creak, a big crunchy bite, a wet plop and splat for each falling ingredient, escalating frustrated grumbles, then a flat defeated sigh and a glum chew. Parking lot ambience, distant traffic. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated golden-hour palette, expressive cartoon face, deadpan relatable comedic tone, film-quality animation. Negative Prompt: food flying in from offscreen, food entering from the side of the frame, ingredients appearing from frame edge, food thrown from outside, scary mood, gore, second creature, duplicate creature, changed colors, missing antennae, missing beak, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish text, on-screen text, subtitles
Careful with your potion mixing.
I had a few generations come through with the skunk present but most of the wizards body was still there.
{
"prompt": "An absurd eccentric wizard mixing bubbling potions at a cluttered worktable in a rustic cottage home. This is a fresh wizard design, ridiculous rather than grand - small and wiry and hunched, with thin spindly limbs, a slightly oversized head, and big knobbly knuckles. He has a narrow pointed face, a sharp chin, a long thin nose with a wart on the end, one bushy raised eyebrow, beady darting eyes, large pointed ears, and a wispy thin white beard that comes to a curl at the tip. A few strands of stringy white hair escape a tall lopsided knitted cap. He wears a stained patchwork apron over a faded purple robe with rolled-up sleeves, mismatched gloves, and tiny round goggles pushed up on his forehead. He leans intently over the worktable, one hand pouring a glowing green liquid from a flask into a bubbling cauldron, the other pinching a strange ingredient, his face lit eerie green from the brew, tongue poking out in concentration. The cottage is warm, rustic, and chaotic - a stone hearth with a fire, exposed wooden beams hung with dried herbs and sausages, shelves crammed with jars of odd ingredients and glowing bottles, a fat sleepy toad familiar on the table, scattered open recipe books, bundles of candles, a small window showing a cozy countryside. Steam and colored bubbles rise from the cauldron. The whole scene is whimsical, cozy, and comedic, an absurd little wizard brewing chaos in his rustic kitchen. Hyperrealistic fantasy photography, whimsical character detail, rustic cottage interior, warm firelit glow, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan magical comedy: a wizard recklessly mixes a potion, it explodes in smoke, and the camera pans down to reveal he has turned into a skunk, his clothes in a pile beneath him. Create a 15-second comedy. A wizard tosses random ingredients into a bubbling cauldron, it erupts in a smoke explosion, and a quick pan down reveals he has been transformed into a tiny skunk sitting in his collapsed clothes. Use the attached reference image(s) for identity. Keep the wizard consistent until the transformation: a gangly long-nosed wizard with goggles pushed up on his head, a tall green-purple knit pointed hat, big black eyebrows, a wispy beard, and a ragged robe, in a cluttered rustic candlelit cottage with a fireplace, potions, jars, and a pet toad on the worktable. SHOT LIST: Shot 1 (0:00-0:03) MEDIUM The wizard hunches eagerly over a black cauldron of bubbling green potion, grinning with manic glee as he pours a glowing flask into it, smoke wisping up. CUT. Shot 2 (0:03-0:06) MEDIUM He grabs random ingredients off the cluttered table, a jar, a pinch of powder, a wriggling thing, and tosses them all in recklessly one after another, the cauldron bubbling harder and changing colors. CUT. Shot 3 (0:06-0:08) CLOSE He leans in close over the cauldron to peer at it, eyebrows raised, as the brew suddenly hisses, glows bright, and swells ominously. His eyes go wide. CUT. Shot 4 (0:08-0:10.5) MEDIUM BOOM. The cauldron erupts in a huge billowing cloud of colorful magic smoke that completely engulfs the wizard, filling the frame. CUT. Shot 5 (0:10.5-0:13) MEDIUM The smoke clears to show the wizard is completely gone, vanished entirely, leaving only his empty clothes collapsed in a heap in front of the worktable. No wizard, no body parts, just the empty pile of clothes. CUT. Shot 6 (0:13-0:15) QUICK PAN DOWN The camera pans down quickly to the floor in front of the table to reveal a small dazed black-and-white skunk sitting in the pile of the wizard's collapsed clothes, alone, blinking up with the wizard's same big eyebrows and bewildered expression. Hold. Audio: Bubbling cauldron and eager cackling, clinking jars and plops as ingredients drop in, an ominous rising hiss, then a big comedic explosion BOOM and a poof. A beat of silence, then a tiny confused skunk squeak. Whimsical mischievous music throughout, ending on a comedic sting. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated candlelit palette, expressive cartoon faces, deadpan comedic tone, film-quality animation. Negative Prompt: leftover wizard body parts, wizard hands remaining, wizard head remaining, half-transformed wizard, wizard and skunk both present, skunk behind the table, skunk beside the table, scary mood, gore, injury, burns, real explosion, second wizard, duplicate wizard, changed hat before transformation, deformed face, deformed hands, blurry face, naked humanoid, crossfades, dissolves, smooth transitions, photorealism, gibberish text, on-screen text, subtitles
Patience pays off!
The trickiest part to get right in this gen was the transition between the wizard picking up the creature, placing it on the cart then pulling the cart himself.
{
"prompt": "An absurd eccentric wizard riding a rickety wooden cart down a winding path through a strange whimsical forest. This is a fresh wizard design, ridiculous rather than grand - stout and barrel-chested with a big round belly, short stubby legs, and surprisingly large hands. He has a broad weathered face, a bulbous red-tinged nose, droopy heavy-lidded eyes, enormous mutton-chop sideburns merging into a short square steel-grey beard, and tufts of grey hair sticking out under a battered wide-brimmed floppy hat with a long curling feather. He wears a rust-orange robe cinched with a wide leather belt hung with pouches and jingling vials, fingerless gloves, and heavy boots, a thick travel cloak over his shoulders. He sits hunched on the bench of the little cart gripping the reins with a grumpy determined squint. The cart is a small absurd cart piled high with crates, barrels, bundled scrolls, and odd magical junk, pulled by a strange creature - a stocky six-legged beast with a shaggy coat, long droopy ears, and a goofy lolling tongue. The forest around them is delightfully strange - trees with spiraling candy-cane trunks and glowing leaves, mushrooms taller than the cart, floating glowing orbs drifting between branches, oversized flowers turning to watch, a curious googly-eyed creature peeking from a hollow. Dappled sunlight filters through the bizarre canopy. The dirt path winds ahead. The whole scene is whimsical, lively, and comedic, a grumpy old wizard hauling his cart through an absurd enchanted wood. Hyperrealistic fantasy photography, whimsical character detail, surreal absurd forest, warm dappled lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan fantasy comedy: a grumpy wizard's cart-pulling dog keeps stopping to smell flowers, the wizard loses it, and ends up pulling the cart himself on foot while the dog rides. Create a 15-second comedy. A cranky wizard rides a cart pulled by his shaggy eight-legged dog-creature through an absurd forest; the dog keeps stopping to sniff flowers until the fed-up wizard swaps places and pulls the cart himself on foot. Use the attached reference image(s) for identity. Keep both consistent across EVERY shot: WIZARD, a grumpy red-nosed wizard with a big grey beard, a floppy green-tipped pointed hat with a feather, and an orange robe, holding reins. DOG, a shaggy greenish EIGHT-LEGGED dog-creature with a goofy tongue-out face, harnessed to a rickety wooden cart, on a winding path through a surreal mushroom forest. SHOT LIST: Shot 1 (0:00-0:03) WIDE The wizard rides his rickety cart down the winding forest path, his shaggy eight-legged dog-creature trotting along pulling it, surreal glowing mushrooms all around. CUT. Shot 2 (0:03-0:06) MEDIUM The eight-legged dog-creature suddenly stops to bury its nose in a big colorful flower, sniffing blissfully. The cart lurches to a halt. The wizard frowns, mildly annoyed. CUT. Shot 3 (0:06-0:08.5) MEDIUM They start again, then the dog stops AGAIN at another flower, sniffing happily. The wizard throws up his hands, more aggravated now, grumbling. CUT. Shot 4 (0:08.5-0:11) CLOSE The dog stops at yet another flower. The wizard's eye twitches, his red nose flushing redder, completely fed up, steam practically rising. CUT. Shot 5 (0:11-0:13) MEDIUM Snapping, the wizard leaps down, unharnesses the eight-legged dog, lifts it up in both arms, and plops it down onto the cart seat. Then he straps himself into the empty harness instead, gritting his teeth with grim determination. CUT. Shot 6 (0:13-0:15) WIDE The wizard is now down on the ground in front of the cart, on foot in the harness, leaning forward and straining to haul it along the path himself, while the shaggy eight-legged dog-creature lounges happily up on the cart where he placed it, tongue out, enjoying the ride, totally content. Hold. Audio: Jaunty whimsical fantasy travel music with a comedic bounce, clopping footsteps and creaking cart wheels. A happy sniffing sound and a record-scratch stop at each flower, the wizard's escalating grumbles and an exasperated huff, then triumphant silly music as he strains to pull and the dog relaxes with a content sigh. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated surreal-forest palette, expressive cartoon faces, deadpan comedic tone, film-quality animation. Negative Prompt: wizard sitting on the cart at the end, wizard riding the cart at the end, wizard back in the driver seat, scary mood, gore, second wizard, second dog, duplicate creatures, changed colors, missing hat, missing beard, missing legs, fewer than eight legs, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish text, on-screen text, subtitles
Even wizards get carried away.
Hard to not get the mushrooms to not come off in bunches.
{
"prompt": "An odd eccentric wizard wandering through a dense bioluminescent fungal forest at twilight. The wizard is strange and whimsical rather than grand - lanky and slightly hunched, draped in a patched mismatched robe sewn from scraps of different fabrics, a tall crooked hat that flops to one side, round spectacles perched on a long nose, a wild tangled beard with small mushrooms growing in it, and a curious crooked smile as if he knows a secret. He walks with a gnarled staff topped with a glowing cluster of fungus instead of a crystal, a satchel overflowing with jars, scrolls, and odd specimens bouncing at his hip. The fungal forest around him is otherworldly - colossal mushrooms tower like trees, their caps glowing in soft purples, teals, and ambers, spores drifting through the air like fireflies. Smaller glowing fungi carpet the ground in clusters, shelf mushrooms spiral up the giant stalks, and delicate luminescent webs stretch between them. Strange tiny creatures peek out from beneath the caps watching the wizard pass. A soft mist hugs the forest floor, lit from below by the glowing growth. Beams of pale moonlight filter down through the towering caps. The whole scene is enchanting, surreal, and quietly magical, an eccentric old wizard at home among the impossible fungi. Hyperrealistic fantasy photography, bioluminescent forest glow, whimsical character detail, atmospheric mist, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Playful, woozy comedic timing building to a trippy payoff. Create a 15-second whimsical comedy. An eccentric wizard wanders a glowing mushroom forest, giggling and nibbling mushrooms, getting steadily loopier until he flops down blissfully dazed. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: a lanky goofy old wizard with a long crooked nose, round spectacles, a patched purple wizard hat and tattered purple-and-pink robe, a scruffy beard with tiny mushrooms growing in it, brown boots, carrying a gnarled staff topped with a cluster of mushrooms and a bag of bottles. Setting: a dense bioluminescent fungal forest at twilight, giant glowing mushrooms in pink, teal, purple, and yellow, orange dusk sky, soft glowing spores in the air, painterly oil-paint texture. SHOT LIST: Shot 1 (0:00-0:02) WIDE The wizard strides through the glowing mushrooms with a springy goofy gait, staff in hand, giggling to himself. CUT. Shot 2 (0:02-0:04) MEDIUM He plucks a glowing mushroom, sniffs it, and takes a big crunchy bite, chewing with a delighted grin. CUT. Shot 3 (0:04-0:06) CLOSE His eyes go briefly wide and swirly, he hiccups a little puff of glowing spores, then breaks into giggles. CUT. Shot 4 (0:06-0:08) MEDIUM Wobbling now, he stumbles cheerfully onward, plucks another mushroom and chomps it, cheeks bulging. CUT. Shot 5 (0:08-0:10) WIDE He weaves and sways between the giant mushrooms, staff swinging loosely, laughing harder, spores swirling around him. CUT. Shot 6 (0:10-0:12) MEDIUM His knees buckle. He sways, eyes crossing happily, and flops backward onto the soft glowing moss with a contented sigh. CUT. Shot 7 (0:12-0:13.5) CLOSE Lying on his back, beard mushrooms aglow, he giggles softly, his spectacles slipping, a dopey grin spreading. CUT. Shot 8 (0:13.5-0:15) EXTREME CLOSE-UP, the eyes His eyes become swirling kaleidoscopes of shifting rainbow color, spirals turning, as a wide goofy blissed-out smile fills his face. Hold on the kaleidoscope eyes and grin. Audio: Whimsical woozy music, playful woodwinds and a tipsy waltzing melody that warps and bends loopier as it goes, soft magical chimes. Crunchy mushroom bites, gleeful giggling, little spore-puff pops, a soft flop onto moss, a dreamy shimmer at the end. No dialogue. No subtitles. Style: Painterly oil illustration matching the reference, thick brushwork, rich saturated twilight palette, glowing bioluminescence, whimsical psychedelic comedic mood, film-quality animation. Negative Prompt: scary mood, distressed wizard, sick or vomiting, fast frantic motion, second wizard, duplicate wizard, extra people, changed robe color, missing hat, missing staff, missing spectacles, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, horror, gore, photorealism, on-screen text, subtitles
Be careful when curious.
Edited this one in Aleph 2.0 to correct some text at the stall.
{
"prompt": "An absurd eccentric wizard strolling down a bustling absurd fantasy street at dusk, surrounded by a crowd of strange whimsical creatures going about their business. The wizard is whimsical and ridiculous rather than grand - lanky and slightly hunched, draped in a patched mismatched robe sewn from scraps of clashing fabrics, a tall crooked pointed hat that flops to one side, round crooked spectacles on a long nose, a wild tangled grey beard, and a curious crooked grin. He carries a gnarled staff topped with a softly glowing orb and a satchel overflowing with scrolls and trinkets, his pointed slipper-shoes curling up at the toes. The fantasy street is alive with absurd non-human creatures instead of people - a tall gangly creature with too many arms juggling fruit at a market stall, a round blobby merchant with three eyes selling glowing potions, a pair of fuzzy goblin-like creatures haggling, a stilt-legged bird-creature in a waistcoat carrying a basket, a tiny mushroom-headed vendor, floating jellyfish-like beings drifting between lanterns. The street itself is charmingly crooked - leaning timber-framed shops, swirling chimneys, crooked windows, hanging signs with odd symbols, strings of glowing lanterns crisscrossing overhead. Cobblestones ripple underfoot. The sky is a warm violet dusk with one large moon. Warm light spills from shop windows and market stalls. The whole scene is lively, whimsical, and gloriously strange, an eccentric wizard at home among a street full of fellow oddities. Hyperrealistic fantasy photography, whimsical creature crowd, warm lantern-lit dusk, intricate detail, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Whimsical, with a deadpan absurd payoff. Slapstick-strange, not scary. Create a 15-second comedy. An eccentric wizard strolls a bustling fantasy market street, becomes obsessed with a mysterious box on a stall, opens it, and gets sucked inside, the box plopping shut on the table. Use the attached reference image(s) for identity and world. Keep the wizard consistent across EVERY shot: a lanky goofy old wizard with a long crooked nose, round spectacles, a patched multicolored pointy hat and robe, a scruffy beard, curly-toed shoes, carrying a glowing staff and a satchel of scrolls and potions. Keep the painterly dusk fantasy street and its absurd creatures consistent. Setting: a bustling fantasy market street at dusk, crooked glowing shops, lantern light, market stalls, floating jellyfish creatures, goblins, blobs, and odd townsfolk milling about, warm purple-and-orange sky. SHOT LIST: Shot 1 (0:00-0:03) WIDE TRACKING The wizard strolls jauntily down the busy market street, staff tapping, weaving past absurd creatures browsing the stalls. CUT. Shot 2 (0:03-0:05) MEDIUM TRACKING He ambles past glowing stalls of potions and fruit, nodding at a goblin, a floating jellyfish bobbing overhead. CUT. Shot 3 (0:05-0:07) MEDIUM He stops short. His eyes lock onto a small ornate glowing box sitting on a cluttered stall table. He leans in, transfixed. CUT. Shot 4 (0:07-0:09) SLOW ZOOM, the box Push in tight on the mysterious box, faint light leaking from its seams, the wizard's spectacled eyes reflected huge and obsessed. CUT. Shot 5 (0:09-0:11) CLOSE Unable to resist, grinning greedily, he reaches out with trembling hands and slowly creaks the lid open. Brilliant light and swirling color pour out, lighting his amazed face. CUT. Shot 6 (0:11-0:13) MEDIUM The box yanks him in. With a comical whoosh he is sucked headfirst into the tiny box, robe, staff, hat and curly shoes vanishing inside in a flailing blur. CUT. Shot 7 (0:13-0:15) STATIC, the stall The little box plops back down onto the table and snaps shut, sitting there innocently. A beat. Around it the market carries on, an oblivious creature shuffles past. Hold on the closed box. Audio: Lively whimsical market music, bustling chatter, clinking bottles, odd creature noises. The music narrows and grows curious and tense as he fixates on the box, a soft magical hum from it. At the open, a swelling shimmer, then a big comedic WHOOSH and a swallowing gulp as he is sucked in, a soft wooden clack as the lid shuts, then the market ambience calmly returns. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated dusk palette, expressive cartoon look, whimsical absurd comedic tone, film-quality animation. Negative Prompt: scary mood, horror, gore, second wizard, duplicate wizard, extra wizard, changed robe colors, missing hat, missing spectacles, missing staff, deformed face, deformed hands, blurry face, wizard reappearing after sucked in, box staying open at end, fast chaotic camera, crossfades, dissolves, smooth transitions, photorealism, gibberish shop text, on-screen text, subtitles
Just a quick hit!
Took a few spins to get him to hit the staff like a vape properly.
{
"prompt": "An absurd eccentric wizard stuck in a fantasy traffic jam, sitting impatiently in a horse-drawn buggy surrounded by a chaotic gridlock of other carriages. The wizard is whimsical and ridiculous rather than grand - lanky and slightly hunched, draped in a patched mismatched robe sewn from clashing fabrics, a tall crooked pointed hat flopping to one side, round crooked spectacles on a long nose, a wild tangled grey beard, and a deeply exasperated expression, one spindly hand pinching the bridge of his nose, the other gripping the reins, slumped in the driver's seat of his rickety little buggy. His staff with a glowing orb leans beside him. His horse - actually an absurd creature, a shaggy six-legged beast with antlers and a bored droopy face - stands stuck in place. All around him is a sprawling fantasy traffic jam packed bumper to bumper - dozens of mismatched carriages, wagons, and buggies pulled by all manner of strange creatures, a cart piled with glowing potions, a double-decker carriage, a tiny clown-cart, drivers of various fantasy creatures leaning out and shouting, one waving a fist. A flustered goblin directs traffic uselessly. The cobblestone road winds through a crooked medieval fantasy town with leaning timber buildings, hanging signs, and lanterns. The sky is warm afternoon gold. A signpost points in tangled directions. The whole scene is comedic, lively, and delightfully absurd, an exasperated wizard caught in the universal misery of traffic. Hyperrealistic fantasy photography, chaotic carriage gridlock, whimsical character detail, warm afternoon light, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Deadpan comedy: a wizard stuck in absurd traffic gets more frustrated, then takes a magical puff off his wand and exhales into blissful relief. Create a 15-second comedy. A wizard sits trapped in a fantasy traffic jam, fuming, until he puffs his wand like a stress-relief vape, exhales glowing magic smoke, and finally relaxes. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: an old wizard with a long grey beard, round spectacles, a tall patched purple pointed hat, and a yellow-patched robe, sitting in a rickety cart pulled by a glum antlered goat-creature, on a crowded cobblestone fantasy street. Other absurd creatures in carts and carriages are jammed all around him. SHOT LIST: Shot 1 (0:00-0:03) WIDE The wizard's little cart is wedged in a chaotic fantasy traffic jam, goblin drivers honking and shouting from carts and carriages all around. His goat-creature flicks its ears, going nowhere. CUT. Shot 2 (0:03-0:06) MEDIUM The wizard taps his fingers on the cart edge, glancing around at the gridlock, his eye starting to twitch, patience thinning. CUT. Shot 3 (0:06-0:08) CLOSE Fully fed up now, he grips his face, grimacing, steam practically rising, completely exasperated by the standstill. CUT. Shot 4 (0:08-0:11) MEDIUM He pulls out his glowing crystal-tipped wand, raises it to his lips, and takes a long puff off it like a vape, the crystal glowing brighter as he inhales. CUT. Shot 5 (0:11-0:13.5) CLOSE He tips his head back and exhales a big swirling cloud of glowing magical smoke, eyes fluttering, tension visibly melting away. CUT. Shot 6 (0:13.5-0:15) MEDIUM The wizard slumps back in his cart, totally serene and content, a blissful little smile on his face, the traffic chaos around him no longer bothering him at all. Hold. Audio: Tense comedic gridlock music with honking horns, shouting creatures, clattering carts, and the wizard's frustrated grumbles, building. At the puff, a soft magical shimmer and inhale; at the exhale, a long satisfying whoosh as the music melts into mellow dreamy calm. Distant muffled traffic continues. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated fantasy palette, expressive cartoon faces, deadpan comedic tone, film-quality animation. Negative Prompt: scary mood, real cigarette, real vape product, branded device, second wizard, duplicate wizard, changed hat, missing spectacles, missing beard, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish signs, on-screen text, subtitles
I wonder what wizard dream about?
I love dream sequences, and the idea that characters in the fantasy world dream or fantasize about being in the real world has always made me laugh.
{
"prompt": "An absurd eccentric wizard fast asleep in his bed at night, snoring contentedly in a cozy cluttered tower bedroom. The wizard is whimsical and ridiculous rather than grand - a lanky old figure sprawled on his back half-tangled in the blankets, his long tangled grey beard draped over the quilt and rising and falling with each snore, his tall crooked pointed hat still on his head and flopped sideways over one eye, round crooked spectacles pushed up crooked on his forehead, mouth open mid-snore, both spindly arms flopped out, one hanging off the side of the bed. A little puff of magical sparkles escapes his mouth with each exhale. His gnarled glowing-orb staff leans propped against the footboard at the end of the bed, its orb softly glowing in the dark. The bedroom is a charming magical mess - a four-poster bed with mismatched patched quilts, towering stacks of dusty spellbooks doubling as a nightstand, bubbling potions glowing softly on shelves, a crooked window showing a starry night and a big moon, melted candles, a sleeping cat-like familiar curled at his feet, scrolls and odd trinkets scattered everywhere, cobwebs in the rafters. A soft golden glow from a floating wisp of light drifts near the ceiling like a nightlight. The whole scene is cozy, whimsical, and gently comedic, an eccentric old wizard deep in magical slumber. Hyperrealistic fantasy photography, warm cozy night lighting, whimsical character detail, intricate magical clutter, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Whimsical with a deadpan ironic dream payoff: the magical wizard dreams about a boring office job. Create a 15-second comedy. A wizard sleeps and breathes magical dust, a dream cloud forms above him, we zoom into it to find he's dreaming of being a mundane office worker, then he jolts awake and goes back to sleep. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: an old wizard with a long green-grey beard, round spectacles, a tall floppy pointed hat, asleep in a cozy cluttered candlelit bedroom full of potions, books, a glowing staff, and a small cat sleeping on the floor. SHOT LIST: Shot 1 (0:00-0:02) MEDIUM The wizard lies fast asleep in bed, mouth open, snoring. As he breathes in and out, faint glowing magical dust swirls in and out with each breath. CUT. Shot 2 (0:02-0:04) CLOSE A small glowing dream cloud puffs up and forms in the air above his head, swirling with soft magical light, slowly taking shape. CUT. Shot 3 (0:04-0:06) PUSH IN, the dream cloud The camera slowly zooms into the glowing dream cloud, its surface rippling, light blooming as we pass through into the dream. CUT. Shot 4 (0:06-0:10) INSIDE THE DREAM Inside the dream: the same wizard, still in his hat and beard, sits slumped in a drab grey office cubicle behind a clunky computer, dead-eyed, clicking a mouse, fluorescent lights humming, a tiny potted plant and coffee mug on the desk. Utterly mundane and soul-crushing. CUT. Shot 5 (0:10-0:11.5) CLOSE, the dream wizard Dream-wizard stares blankly at the monitor's glow, sighs, and clicks again, trapped in office tedium. CUT. Shot 6 (0:11.5-0:13) MEDIUM, POP awake POP. The dream cloud bursts. The wizard jolts upright in bed, eyes flying wide, gasping, startled awake from the nightmare. CUT. Shot 7 (0:13-0:15) MEDIUM He blinks, realizes he is safe in his cozy magical bedroom, lets out a long relieved sigh, flops back down, and drifts contentedly back to sleep. Hold. Audio: Soft whimsical bedtime music, gentle snoring and magical shimmer as the dust swirls. As we enter the dream, the music sours into dull fluorescent office drone, a humming computer, a sad mouse click, soul-crushing quiet. A sharp POP as he wakes, a startled gasp, then the warm whimsical music returns with a relieved sigh and soft snoring. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated magical palette for the bedroom, drained grey desaturated palette inside the office dream, expressive cartoon look, deadpan ironic comedic tone, film-quality animation. Negative Prompt: scary mood, horror, gore, second wizard outside the dream, duplicate wizard, changed hat, missing spectacles, missing beard, deformed face, deformed hands, blurry face, crossfades, dissolves, smooth transitions, photorealism, gibberish screen text, on-screen text, subtitles
Even wizards need to relax.
Had to edit his feet in Aleph 2.0, it kept generating him with shoes still.
{
"prompt": "An absurd eccentric wizard with his face buried deep in an enormous open spellbook, squinting at the tiny print, in his study during the day. This is a fresh wizard design, whimsical and ridiculous rather than grand - tall and gangly and slightly stooped, all long thin limbs under a flowing robe, with knobby knees and big floppy feet in curl-toed slippers. He has a small round button nose, a long narrow face, a wide lopsided mouth, and a head of bushy curly ginger hair streaked with grey that puffs out from under his hat in a frizzy cloud, plus a long thin braided ginger beard with a small bell tied at the end. He wears a pair of tiny half-moon reading glasses perched low, a forest-green robe covered in mismatched embroidered patches and tiny pockets stuffed with scrolls and feathers, and a tall floppy hat that droops to one side with a little curled tip. His long face is bent down close to the giant spellbook, brow furrowed, lips pursed as he reads, one long bony finger tracing a line of glowing runes, the other hand scratching his head in confusion. The spellbook is gigantic and ancient, leather-bound, pages glowing faintly with wisps of magic curling up. The study is bright with daytime light - tall windows letting in warm sunshine, dust motes drifting in the sunbeams, towering crooked stacks of books, bubbling potions, a dozing cat-like familiar in a sunny spot, hanging dried herbs, potted plants on the sills. The whole scene is whimsical, cozy, and comedic, a gangly wizard puzzling over his spellbook on a bright afternoon. Hyperrealistic fantasy photography, whimsical character detail, bright sunlit study, intricate magical clutter, 8K cinematic render."
}
Mode: Image-to-video using the attached reference image(s) for character and environment identity. MULTI-SHOT edit. HARD CUTS between shots, no crossfades. Whimsical comedy: a studious wizard drops everything the instant the clock strikes, magically conjures a swimsuit, and dives out the window into a pond. Create a 15-second comedy. A wizard deep in study hears a clock chime, lights up with excitement, magically swaps into a swimsuit, and leaps through the window into a small pond. Use the attached reference image(s) for identity. Keep the wizard consistent across EVERY shot: a lanky wizard with round glasses, a long braided ginger beard, a floppy dark pointed hat, and a patched green robe, in a sunlit cluttered study full of potions, spellbooks, and a sleeping cat. SHOT LIST: Shot 1 (0:00-0:04) MEDIUM The wizard kneels intensely over a huge glowing spellbook, tracing a finger along the magical text, brow furrowed in deep concentration, faint magic smoke curling up from the page. CUT. Shot 2 (0:04-0:06) CLOSE, the clock Cut to a wooden cuckoo clock on the wall as its little door pops open and the cuckoo bird springs out, chiming the hour. CUT. Shot 3 (0:06-0:08) MEDIUM The wizard's head snaps up, eyes going wide with delight, an excited grin spreading across his face as he realizes what time it is. CUT. Shot 4 (0:08-0:10.5) MEDIUM With a flourish of his hands and a burst of sparkling magic, his robe and hat instantly transform into a goofy swimsuit, magic swirling around him as the outfit swaps in a shimmer. CUT. Shot 5 (0:10.5-0:13) WIDE Gleeful, he takes a running leap and dives straight out through the open window of the study, arms outstretched, sailing into the sunny outdoors. CUT. Shot 6 (0:13-0:15) WIDE, the splash He cannonballs into a small pond outside with a huge splash, then surfaces with a blissful happy grin, floating contentedly. Hold. Audio: Studious quiet music with soft magical shimmer and a quill scratch. A sudden cuckoo-clock chime, then bright excited music as he lights up, a sparkly magical transformation chime, a comedic running whoosh and a big satisfying water splash, ending on cheerful relaxed music and gentle water laps. No dialogue. No subtitles. Style: Bold painterly illustration matching the reference, thick brushwork, rich saturated magical palette, expressive cartoon faces, deadpan whimsical comedic tone, film-quality animation. Negative Prompt: scary mood, gore, second wizard, duplicate wizard, changed hat, missing glasses, missing beard, deformed face, deformed hands, blurry face, broken window glass, injury, crossfades, dissolves, smooth transitions, photorealism, gibberish book text, gibberish clock text, on-screen text, subtitles
Always get your agreements in writing, especially with dragons.
Getting the interaction of the wizard asking for the tooth was the hardest part of the prompting.
{
"prompt": "A tiny absurd wizard, an ant-sized speck, dwarfed beneath an impossibly immense colossal dragon, holding up a glowing magical multicolored d20-shaped gem as an offering. This is a fresh wizard design, whimsical rather than grand - short and round with a big belly, stubby legs on nervous tiptoe, a wide grimace, a bulbous nose, wide worried eyes craning up, an enormous fluffy white beard, and a tall crooked pointed hat. He wears a deep-blue star-patterned robe and pointed boots. He extends both trembling hands up, presenting the offering - a large glowing gem cut in the faceted shape of a twenty-sided d20, its smooth triangular facets shimmering in shifting rainbow colors with no numbers or markings on any face, just clean glowing faceted gemstone. The dragon is beyond gigantic, world-sized, so unfathomably immense that the wizard is a minuscule dot next to a single one of its claws, its body filling and overflowing the entire frame, its head so far up it nearly disappears into the shadowy heights of the cavern, one single slitted eye alone larger than the wizard's whole hut, a mountain of scaled muscle and folded wings the size of hills, one titanic clawed toe beside the wizard taller than he is. Only a portion of the vast beast even fits in view. Its colossal head slowly cranes down from far above toward the speck of a wizard, smoke pouring from cavernous nostrils. The setting is an enormous cathedral-sized dragon lair - mountains of treasure and gold, towering pillars, distant shafts of light, a warm golden glow lost in the vast dark. The whole scene is whimsical, tense, and comedic, an ant-sized wizard offering a gem to a god-sized dragon. Hyperrealistic fantasy photography, overwhelming epic scale, dramatic golden lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for character and environment identity, and ART STYLE. Match the reference's painterly look every shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, not one continuous take. Each shot has its own framing and camera angle that CHANGE at every cut. Deadpan dark comedy: a tiny wizard offers a gem to pull a giant dragon's tooth, and the dragon eats him instead. Bloodless and implied, no gore, the eat happens as a quick snap and cut to black. Create a 15-second comedy. A tiny wizard offers a colossal dragon a glowing gem as PAYMENT in exchange for one of its teeth, like a nervous customer making a trade. The dragon agrees and opens wide, but as the wizard leans in to collect his tooth the dragon snaps him up, cut to black with only his frightened eyes glowing in the dark. Use the attached reference for identity. Keep both consistent EVERY shot: a tiny round wizard with a star-covered robe, a tall pointed hat, a big red nose, round eyes, and a white beard, dwarfed beneath a COLOSSAL red-and-purple dragon with a huge horned head, glowing yellow eyes, and giant teeth, in a treasure-strewn cavern of gold coins and goblets. SHOTS: 1 (0:00-0:02.5) WIDE The tiny wizard nervously approaches the immense towering dragon and stops before it, tiny beneath its bulk. HARD CUT. 1b (0:02.5-0:05) MEDIUM, the offering The wizard lifts the glowing multicolored gem high in both hands, presenting it clearly to the dragon as payment, then points hopefully up at one of the dragon's giant teeth: an unmistakable trade, THIS gem for THAT tooth. His face is fearful but eager. HARD CUT. 2 (0:05-0:07.5) MEDIUM, the dragon The colossal dragon looks down at the gem, gives a slow toothy smile, and raises one huge claw to point questioningly at a giant tooth in its mouth, as if asking "this one?" agreeing to the trade. HARD CUT. 3 (0:07.5-0:09) CLOSE, the wizard The tiny wizard nods eagerly, clutching the gem, relieved the dragon accepted the deal. HARD CUT. 4 (0:08-0:11) WIDE The immense dragon opens its enormous mouth wide, teeth gaping, inviting the wizard in to grab a tooth. The tiny wizard steps up and leans in toward the open jaws. HARD CUT. 5 (0:11-0:13) MEDIUM In a flash the dragon SNAPS its jaws shut, gulping the tiny wizard up whole in one quick bite. Its throat bobs as it swallows, looking pleased. HARD CUT TO BLACK. 6 (0:13-0:15) BLACK SCREEN Total darkness. Only the wizard's two round white frightened eyeballs are visible, blinking in the pitch-black belly of the dragon. Hold. Audio: tense ominous cavern ambience with a low dragon rumble, a hopeful little magical chime as the gem is offered, a deep questioning dragon grunt, then a sudden sharp CHOMP and gulp, silence, and in the dark a tiny echoing frightened gulp and a blink. Deadpan comedic sting at the end. No dialogue. No subtitles. Style: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated dramatic cavern palette, expressive cartoon faces, deadpan dark comedic tone. Negative: gore, blood, graphic violence, chewing, dismemberment, one continuous shot, single continuous take, no cuts, changing dragon, style change between shots, anime, 3D render, CGI, photorealism, second wizard, duplicate wizard, changed hat, missing beard, deformed face, blurry face, crossfades, dissolves, on-screen text, subtitles
That's one way to beat the heat.
The scale of the walk to the house from the chair kept getting messed up on this one.
{
"prompt": "An absurd eccentric wizard slumped in a chair outside his little forest hut, wilting in extreme sweltering heat. This is a fresh wizard design, whimsical and ridiculous rather than grand - lanky and long-limbed, sprawled bonelessly in a rickety wooden chair with his gangly legs splayed out, utterly melted by the heat. He has a long droopy face, a big rounded nose, sleepy half-melted eyes, a scraggly grey beard that hangs limp and damp, enormous bushy eyebrows drooping with sweat, and thin wispy hair plastered to his forehead. His tall pointed hat has flopped over completely and droops sideways, wilted. He has stripped down to a loose sweat-soaked undershirt and rolled-up robe with the sleeves shoved up, his heavy outer robe discarded on the ground, and he fans himself weakly with a folded map, tongue lolling out, a puddle of sweat beneath the chair. His glowing staff leans forgotten against the hut wall. The forest hut behind him is a charming crooked little cottage - a lopsided timber-and-thatch hut with a round door, herbs and lanterns hanging, all shimmering in the heat haze. The forest around is parched and baking - trees drooping with wilted leaves, dry cracked ground, a sun blazing enormous and white in a hazy sky, waves of visible heat distortion rippling the air, a dried-up birdbath, a lizard sunbathing on a rock. Harsh bright midday light. The whole scene is comedic, sweaty, and endearing, an absurd wizard utterly defeated by a heatwave outside his hut. Hyperrealistic fantasy photography, whimsical character detail, sweltering forest, harsh heat-haze lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for character and environment identity, and ART STYLE. Match the reference's painterly look every shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, not one continuous take. Each shot has its own framing and camera angle that CHANGE at every cut. Deadpan comedy: a wizard melting in the heat conjures a personal snow spell to cool off. CONSISTENCY RULE: the same forest hut, chair, staff, and wizard stay identical in EVERY shot, only the wizard's position and the weather effect change. Create a 15-second comedy. A wizard wilts in brutal heat outside his hut, walks to his glowing staff by the door, casts a spell that makes snow fall on himself, then walks back to relax in his chair, blissfully cool. Use the attached reference for identity. Keep the wizard consistent EVERY shot: a lanky wizard with round tired eyes, a big red nose, a lolling tongue, a scraggly grey beard, a floppy orange-and-purple pointed hat, and a yellow tank top, outside a cozy mossy forest hut, a wooden chair out front and a magic staff with a glowing orb leaning by the hut door. SHOTS: 1 (0:00-0:03) WIDE The wizard slumps melting in his chair in blazing heat, sweat pouring off him, tongue lolling, wilting, utterly miserable in the sweltering sun. HARD CUT. 2 (0:03-0:06) MEDIUM, side angle Fed up, the wizard drags himself up out of the chair and trudges wearily across to his glowing staff leaning by the hut door. HARD CUT. 3 (0:06-0:09) MEDIUM He grabs the staff, raises it overhead, and its orb flares bright as he casts a spell with a determined little grin. HARD CUT. 4 (0:09-0:11) MEDIUM, on the wizard A small snow cloud POOFS into being right above the wizard's head and begins snowing gently down onto him alone, snowflakes settling on his hat and shoulders. His face melts into blissful relief. He leans the staff back against the hut door exactly where it was. HARD CUT. 5 (0:11-0:13) WIDE Leaving the staff resting by the hut door where he found it, the wizard strolls contentedly back to his chair a bit away from the hut, his own personal snow cloud following above him, snow trailing over just him. HARD CUT. 6 (0:13-0:15) WIDE He flops back into the chair, the snow cloud drizzling snow over him, sighing with pure cool contentment while the rest of the scene still bakes in heat. Hold. Audio: sweltering cicada-buzz heat ambience and a miserable groan, shuffling footsteps to the staff, a bright magical shimmer as the spell casts, a soft POOF and gentle snowfall twinkle, then a long relieved happy sigh over cheerful mellow music. No dialogue. No subtitles. Style: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated warm palette, expressive cartoon face, deadpan comedic tone. Negative: one continuous shot, single continuous take, no cuts, changing hut, different hut each shot, changing chair, moving buildings, style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, snow on the whole scene, wizard carrying the staff to the chair, staff disappearing, staff in wrong place, second wizard, duplicate wizard, changed hat, missing beard, deformed face, blurry face, crossfades, dissolves, gibberish text, on-screen text, subtitles
Don't bite off more than you can chew.
The trick with this one was getting the clear split between the character daydreaming about the fight and real life.
{
"prompt": "A small absurd creature perched alone on a barstool at the counter of a rough, seedy dive bar, nursing a drink. The creature is gloriously ridiculous and a fresh design - a small rounded body covered in shaggy burnt-orange fur, so short that it barely clears the bar top and has to sit up tall on the stool. It has a droopy world-weary face with two mismatched half-lidded eyes at slightly different heights, heavy dark bags beneath them, a big round nose, a small downturned mouth, two floppy hound-like ears hanging low, a single crumpled antenna drooping to one side, and stubby three-fingered paws - one wrapped around a tiny glass mug. It slouches on the stool with a jaded, seen-it-all expression, staring into its drink alone, looking tiny and out of place. There are no humans anywhere in the scene. The bar is a rough seedy joint - a scuffed, sticky wooden counter, cracked vinyl stools, dim flickering neon signs, a grimy mirror behind rows of bottles, a burnt-out bulb, peeling posters, a cracked jukebox in the corner, smoke haze in the air. In the shadowy background lurk a few other shady rough-looking creatures, each a different absurd non-human design - a hulking scaly brute, a lanky many-eyed lurker, a squat tentacled patron - all monsters and creatures, no people. Moody low lighting, deep shadows, a lonely amber glow over the little creature. The whole scene is comedic, gritty, and endearing, one tiny out-of-place creature drinking alone in a rough creature bar. Hyperrealistic cinematic photography, gritty dive bar, absurd creature design, moody neon-and-shadow lighting, 8K render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE. No talking, speech, lip-syncing, speech bubbles, or captions. Purely visual, music and sound effects only. CONSISTENCY RULE: the same creature, the same two thugs, and the same dive bar stay identical in EVERY shot. Only framing and action change. DAYDREAM RULE: shots 3 and 4 are an IMAGINED fantasy in the creature's head, not real. They get a dreamy glowing hazy look clearly different from the grounded bar shots. Before and after is reality, where it never leaves its stool. CONCEPT: Deadpan comedy. A meek creature at a dive bar gets shoved by two thugs, daydreams beating them up heroically, then snaps back to reality and gulps as the thugs grin and crack their knuckles. CHARACTERS (identical every shot): HERO: a small droopy-eared shaggy tan creature with a big red nose, heavy tired eyes, a curled antenna, and a stubby body, on a barstool with a mug. Meek. THUG 1: a hulking spiky grey-green rock-skinned brute, mean-eyed and huge. THUG 2: a purple octopus-like creature with glowing yellow eyes and tentacles, sneering. SETTING: a grimy neon-lit dive bar, bottles behind the counter, a jukebox, purple-and-teal light. SHOTS: 1 (0:00-0:02.5) MEDIUM: The meek creature sits hunched alone at the bar with its mug. Behind it the two thugs loom up and approach. HARD CUT. 2 (0:02.5-0:04.5) MEDIUM: The thugs SHOVE the little creature hard, knocking its mug over, beer spilling across the counter. It freezes stiff on its stool, then its eyes go blank and unfocused, drifting into a stare as it starts imagining. HARD CUT. 3 (0:04.5-0:06.5) IMAGINED FANTASY, wide, dreamy hazy glowing look: In its head, the creature leaps up as a heroic blur, throwing lightning-fast punches with comic POW bursts, sending both thugs flying backward. Soft dreamlike glow at the frame edges. HARD CUT. 4 (0:06.5-0:08.5) IMAGINED FANTASY, medium, same dreamy glowing look: Still in its head, the creature stands triumphant and puffed up over the thugs sprawled dizzy on the floor. The dreamy glow wobbles and breaks apart. HARD CUT. 5 (0:08.5-0:11) CLOSE, back to normal bar lighting: SNAP back to reality. The creature is still frozen in the exact same spot on its stool, mug still spilled, never having moved. It JOLTS, shakes its head to clear it, blinks rapidly as its eyes refocus, then goes wide-eyed and GULPS hard, terrified. HARD CUT. 6 (0:11-0:15) MEDIUM: Reveal the two thugs looming over it completely unharmed, grinning wickedly, cracking their knuckles and laughing as the tiny creature shrinks in dread. Hold. AUDIO: moody dive-bar blues with neon hum and jukebox murmur. A rough shove and a clatter of the spilling mug. As it drifts off, a dreamy harp swirl into the fantasy, then a heroic action surge with comic punch POWs and a triumphant sting. A hard record-scratch snapping back to reality, a loud nervous GULP, then dark chuckling and knuckle cracks over ominous low music. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, saturated neon dive-bar palette, expressive cartoon faces, deadpan. NEGATIVE: creature leaving its stool in reality, fantasy looking real, no visual difference between daydream and reality, thugs knocked down in reality, dialogue, talking, speech, captions, subtitles, on-screen text, gore, blood, real violence, injury, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing characters, changing colors, missing antenna, style change between shots, anime, 3D render, CGI, photorealism, deformed faces, blurry faces, duplicate hero
It's all about the love of the game
I spliced 3 together to get this one, 1 of part one and 2 of part 2. Discs multiplied a couple times on this one.
{
"prompt": "A tall absurd creature mid-throw on the tee pad of an absurdly, impossibly long disc golf hole, the basket so far away it is nearly invisible. The camera is at the tee right beside the creature, the creature large and close in the foreground. It is a fresh absurd design - a very tall lanky body in short slate-blue fur with cream markings, long spindly legs, unusually long arms, a narrow angular head, two large eyes squinting into the far distance, a small beaky snout, two tall pointed ears swept back, three short antennae in a row, a long thin tail, one long leg planted on the numbered tee pad, a bag of discs at its side. Its throwing form is a backhand: it grips a bright orange disc in its right hand and has drawn that arm across its chest to its left side, the disc held flat and tucked near its left shoulder, shoulders coiled and turned, body wound up and ready to pull the disc through and hurl it forward down the fairway ahead. Beyond it the fairway stretches on for what looks like miles, a vast expanse of mown grass running to a distant horizon, narrowing to a hairline thread, rolling over a rise and continuing beyond, trees receding into pale blue haze. The chain basket is nearly impossible to see - a minuscule glinting dot at the absolute far horizon, smaller than a pinhead, the hole comically, impossibly long. The setting is a park disc golf course - towering trees lining both sides, dappled sunlight, a wooden course sign at the tee. No humans anywhere; other absurd creatures play tiny in the distance. Warm golden afternoon light. Hyperrealistic whimsical photography, extreme depth, vast scale, atmospheric haze, golden-hour lighting, 8K cinematic render."
}
[1] Mode: Image-to-video using the attached reference for character, environment, and ART STYLE. Match the reference's painterly hand-illustrated look in EVERY shot. PART 1 OF 2. The opening half of one disc golf fail montage. It ends on the creature trudging off after the second bad throw. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. Each throw is a separate attempt, time passing between them. DIALOGUE RULE: NO DIALOGUE. No talking, speech, captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same disc golf course, and the same painterly style stay identical in EVERY shot. CONCEPT: Deadpan comedy. A confident creature plays an absurdly long disc golf hole and shanks every throw. Part 1: a disc smashes into the trees, then a disc flies dead straight before veering hard left into the woods. CHARACTER (identical every shot): a tall lanky creature with a blue-green head, huge pointed ears, two stalked antennae, heavy droopy half-lidded eyes, a wide flat orange beak, a black-and-cream furry body, spindly limbs, and a long thin tail. Deadpan and overconfident. SETTING: a painterly disc golf course at golden hour, a wooden tee pad marked 4, a long fairway sloping down to a distant basket, tall colorful trees on both sides, a disc bag with bright discs beside the tee. SHOTS: 1 (0:00-0:03) WIDE: The creature stands on the tee pad sizing up the impossibly long fairway, disc in hand, squinting downrange with total unearned confidence. HARD CUT. 2 (0:03-0:05) MEDIUM, the throw: It winds up and hurls the disc with a big whipping full-body motion, following through hard, eyes locked downrange. HARD CUT. 3 (0:05-0:07.5) TRACKING, the disc: The orange disc sails out over the fairway, then curves off line and SMACKS straight into a thick tree trunk with a loud crack, rattling down through the branches into the brush. HARD CUT. 4 (0:07.5-0:09.5) CLOSE: The creature's deadpan face barely reacts, one eye twitching, beak flat, as it slowly reaches into the bag for another disc. HARD CUT. 5 (0:09.5-0:11.5) MEDIUM, second throw: It throws again, this time smoother and cleaner, a picture-perfect release. HARD CUT. 6 (0:11.5-0:15) WIDE, tracking: The disc flies dead straight and true down the middle of the fairway, looking perfect, then suddenly banks HARD LEFT and sails off into the trees, disappearing into the woods. The creature stands with its arm still extended, deadpan. Hold. AUDIO: mellow sunny acoustic outdoor music, birds, wind in the trees. The whoosh of each throw and the hum of a spinning disc in flight. A loud hollow CRACK as the disc hits the tree and clatters down through branches. A rustle as the second disc vanishes into the woods. A flat comedic sting after each fail. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, rich saturated golden-hour palette, expressive cartoon face, deadpan comedic tone. The painterly style must never change between shots. NEGATIVE: style change between shots, photorealism, 3D render, CGI, anime, cartoon vector look, dialogue, talking, speech, captions, subtitles, on-screen text, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antennae, missing beak, missing tail, successful throw, disc landing near the basket, second creature, duplicate creature, deformed face, blurry face
[2] Mode: Image-to-video using the attached reference for character, environment, and ART STYLE. Match the reference's painterly hand-illustrated look in EVERY shot. PART 2 OF 2. The second half of one disc golf fail montage, continuing directly from Part 1. It ends with a disc in the muddy water. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. Each throw is a separate attempt, time passing between them. DIALOGUE RULE: NO DIALOGUE. No talking, speech, captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same disc golf course, and the same painterly style stay identical in EVERY shot, matching Part 1 exactly. CONCEPT: Deadpan comedy. The back half of a disc golf fail montage. A throw sails perfectly at the basket but flies straight over it, and the final throw plops into a muddy pond. The creature never lands one. CHARACTER (identical every shot): a tall lanky creature with a blue-green head, huge pointed ears, two stalked antennae, heavy droopy half-lidded eyes, a wide flat orange beak, a black-and-cream furry body, spindly limbs, and a long thin tail. Deadpan and overconfident. SETTING: a painterly disc golf course at golden hour, a long fairway, a metal chain basket downrange, tall colorful trees, and a murky brown muddy pond beside the fairway. SHOTS: 1 (0:00-0:02.5) MEDIUM: The creature lines up another throw, wiping its brow, resetting its stance with stubborn determination. HARD CUT. 2 (0:02.5-0:04.5) LOW ANGLE, the throw: It rips a powerful throw, the disc launching off its beak-line trajectory with real speed. HARD CUT. 3 (0:04.5-0:07) TRACKING, at the basket: The disc streaks dead on line toward the metal basket, chains gleaming, looking like a perfect shot, then sails RIGHT OVER the top of the basket without touching it and keeps going far past into the rough. HARD CUT. 4 (0:07-0:09) CLOSE: The creature's droopy eyes widen for one hopeful instant, then flatten back to deadpan disappointment as the disc overshoots. HARD CUT. 5 (0:09-0:11.5) MEDIUM, last throw: It grabs its final disc, throws with a tired resigned flick, barely committing to it. HARD CUT. 6 (0:11.5-0:15) WIDE: The disc wobbles out low over the fairway, drifts sideways, and PLOPS into the murky muddy pond with a fat splash, sinking half-submerged in the brown water. The creature stands motionless on the tee, deadpan, then slowly lets its shoulders drop. Hold. AUDIO: mellow sunny acoustic outdoor music, birds, wind in the trees. A sharp whoosh and the hum of the spinning disc. A hopeful musical rise as it nears the basket, then a deflating woodwind slide as it sails over. A tired flick, then a wet fat PLOP and gentle water lapping. A final flat comedic sting. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick visible brushwork, hand-painted storybook look, rich saturated golden-hour palette, expressive cartoon face, deadpan comedic tone. The painterly style must never change between shots. NEGATIVE: style change between shots, photorealism, 3D render, CGI, anime, cartoon vector look, dialogue, talking, speech, captions, subtitles, on-screen text, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antennae, missing beak, missing tail, disc landing in the basket, successful putt, second creature, duplicate creature, deformed face, blurry face
Waking up is always a struggle
My art imitates life often.
{
"prompt": "A small absurd creature fast asleep in bed in a very dark bedroom in the middle of the night. The creature is gloriously ridiculous and a fresh design - a squat pear-shaped body covered in short bristly moss-green fur with faint cream speckles, stubby limbs, and a thick stumpy tail curled around itself. It has a broad flat face with three small eyes in a row all squeezed shut in deep sleep, a wide flat snout, a wide mouth hanging slightly open with two blunt tusks poking up from its lower jaw, four tiny nubby horns along the top of its head, and two large paddle-shaped ears splayed flat across the pillow. A faint snore bubble drifts from its snout. It is sprawled on its back, all four stubby limbs flopped out, one paw resting on its round belly, the blanket kicked half off, snoring deeply and utterly out cold. The bed is cozy and creature-sized with a rumpled blanket and squashed pillow. The room is very dark - almost entirely in deep shadow, heavy darkness swallowing the corners, no lamps on, only a thin sliver of pale moonlight slipping through a gap in the curtains to catch the edge of the creature and the bed, everything else dim silhouettes barely visible in near-blackness, a nightstand and a door only faint shapes in the gloom. Deep blue-black night tones, minimal light, moody and hushed. The whole scene is cozy, peaceful, and endearing, one little creature sound asleep in a pitch-dark room. Hyperrealistic whimsical photography, sound asleep in a very dark bedroom, absurd creature design, low-key moonlit night lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. Each shot is a separate moment of the same morning, minutes passing between them. DIALOGUE RULE: NO DIALOGUE. No talking, speech, lip-syncing, speech bubbles, or captions. Purely visual, music and sound effects only. CONSISTENCY RULE: the same creature and the same home stay identical in EVERY shot. Only framing, location, and action change. CONCEPT: Deadpan comedy. A barely-conscious creature stumbles through its morning routine, fumbling every single step, still yawning by the time it gets in the car. The joke is that it never actually wakes up. CHARACTER (identical every shot): a chubby green fuzzy creature with big floppy ears, small stubby horns, two protruding tusks, THREE eyes set in a horizontal row across its face, all three with heavy droopy sleepy eyelids, and stubby clawed paws. Permanently half-asleep, eyes never fully open. EYE RULE: all THREE eyes are present in EVERY shot, in the same horizontal row, keeping their normal shape. Never two eyes. SETTING: a dim cluttered little home at dawn, bedroom, kitchen, bathroom, then a driveway outside. SHOTS: 1 (0:00-0:03) MEDIUM, bedroom: The creature lies sprawled on its back in bed, snoring with its mouth wide open. All three of its eyes crack halfway open, it slowly sits up, sways, and blinks blearily into nothing. HARD CUT. 2 (0:03-0:06) MEDIUM, kitchen: Slumped at the table, it tries to eat cereal but keeps missing its mouth entirely, spoon bumping its cheek and chin, milk dribbling down its chest. It does not notice. HARD CUT. 3 (0:06-0:09) CLOSE, bathroom: At the mirror it brushes its teeth clumsily, jabbing the brush past its tusks, scrubbing its own nose and cheek instead, foam smeared across its face. All three of its eyes droop shut mid-brush. HARD CUT. 4 (0:09-0:11.5) MEDIUM, living room: It shuffles around patting couch cushions and lifting things, hunting for its car keys, groggy and confused. It finds them, then stares at them blankly with all three eyes. HARD CUT. 5 (0:11.5-0:13.5) WIDE, driveway: Outside in pale dawn light, it shuffles to a little car, fumbles the door, and folds itself awkwardly into the driver's seat. HARD CUT. 6 (0:13.5-0:15) CLOSE, in the car: Behind the wheel it opens its mouth in one more enormous jaw-cracking yawn, all three eyes squeezed shut, still completely asleep. Hold. AUDIO: soft sleepy dawn music, birds outside, loud snoring at the start. Clinking spoon and dribbling milk, clumsy toothbrush scrubbing, rummaging through cushions, jingling keys, shuffling feet, a car door thunk. Big drawn-out yawns throughout, one final enormous yawn at the end. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, dim saturated dawn palette, expressive cartoon face, deadpan. NEGATIVE: two eyes, only two eyes, missing third eye, four eyes, changed eye count, fully awake creature, alert eyes, wide open eyes, dialogue, talking, speech, captions, subtitles, on-screen text, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing tusks, missing ears, missing horns, style change between shots, anime, 3D render, CGI, photorealism, deformed face, deformed paws, blurry face, second creature, duplicate creature
Some sick moves!
Skateboarding videos are always challenging, I had to do some clippin in order to get this one to flow correctly.
{
"prompt": "A small absurd creature standing on a skateboard at the top edge of a concrete halfpipe in the ready drop-in position, poised right before rolling in. The creature is gloriously ridiculous and a fresh design - a rounded stocky body covered in short teal-green fuzz with a pale speckled belly, two stubby bowed legs, two chunky little arms held out slightly for balance, and a short curled tail. It has a broad round head with two big wide eyes bugging with excitement and nerves, a wide thrilled grin baring tiny teeth, two floppy triangular ears, a single antenna, and little three-toed feet, a small beanie on its head. It is in the classic drop-in ready stance - standing mostly upright and tall, weight held back, its back foot pressing firmly down on the tail so the tail rests on the flat top platform right at the coping edge, while the nose of the board sticks out over the ramp and tilts UP into the air, its front foot on the raised nose. The board is NOT pointing down the ramp yet - it is level with the nose lifted, held steady at the very lip, frozen just before the drop. The skateboard is a simple deck with chunky wheels. The setting is a smooth pale grey concrete halfpipe - a U-shaped ramp with two curved concave transitions facing each other, a flat bottom between them, metal coping along the top edges, worn concrete with skate scuffs, built on a rough exposed brick base, against a plain minimalist off-white wall in a bright bare room, soft natural daylight, a long soft shadow on the wall. Dramatic angle showing the steep curved drop below the creature. Comedic, exhilarating, full of pre-drop tension. Hyperrealistic photography, concrete halfpipe on brick, minimalist bright setting, absurd creature design, natural daylight, 8K cinematic render."
}
[1] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 1 OF 2. Opening half of one skate video. Ends on a specific airborne frame Part 2 opens on. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same skatepark, and the painterly style stay identical in EVERY shot. CONCEPT: A high-energy skate video. A confident little creature rips real skateboard tricks through a concrete skatepark, landing everything with a huge toothy grin. Fast, smooth, stylish, real skateboarding. CHARACTER (identical every shot): a small round black-furred creature with a cream speckled belly, huge round eyes, a wide toothy grin, big pointed ears, a curled antenna, a tiny beanie, and pink-padded feet, riding a black skateboard with orange wheels. SETTING: a sunlit concrete skatepark, a halfpipe and quarter pipes, ramps, ledges, rails, brick walls, warm painterly dusk light. SHOTS: 1 (0:00-0:03) WIDE, low: The creature stands on its board at the lip of a tall halfpipe, tips forward, and DROPS IN down the ramp, picking up speed, grinning. HARD CUT. 2 (0:03-0:05.5) TRACKING, side: It races along the flat and OLLIES up onto a ledge, popping the board cleanly under its feet. HARD CUT. 3 (0:05.5-0:08) LOW ANGLE, close: It grinds a metal rail in a smooth 50-50, sparks flicking off the trucks, arms out for balance, tongue out. HARD CUT. 4 (0:08-0:10.5) SIDE, tracking: It rolls off the rail and pops a crisp kickflip across a gap, the board spinning under it, landing clean and rolling on. HARD CUT. 5 (0:10.5-0:12.5) LOW, following: It carves hard up a quarter pipe toward the coping, compressing, loading up for a big air. HARD CUT. 6 (0:12.5-0:15) WIDE, THE FINAL FRAME: The creature launches high off the lip of the ramp into the air, frozen at the peak of a method grab, one hand gripping the board, knees tucked, silhouetted against the dusk sky above the skatepark, grinning wide. Hold on this exact airborne frame. AUDIO: upbeat energetic skate-punk music with driving drums. Rolling skateboard wheels on concrete, the pop and slap of ollies and flips, the grind of trucks on the rail, wind, a happy little whoop on the big air. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, saturated dusk skatepark palette, expressive cartoon face, energetic fun tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antenna, missing beanie, missing ears, deformed face, deformed board, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, falling, crashing, wiping out, slow motion, sluggish action, dialogue, talking, captions, subtitles, on-screen text
[2] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 2 OF 2. Second half of one skate video, continuing directly from Part 1. OPENING FRAME: this part BEGINS on the exact final frame of Part 1: the creature launched high off the lip of the ramp into the air, frozen at the peak of a method grab, one hand gripping the board, knees tucked, silhouetted against the dusk sky above the skatepark, grinning wide. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same skatepark, and the painterly style stay identical in EVERY shot, matching Part 1 exactly. CONCEPT: The finale half of a skate video. The creature lands its big air and rips a final escalating run of real tricks, ending on a triumphant slide to a stop. Fast, smooth, stylish, real skateboarding. CHARACTER (identical every shot): a small round black-furred creature with a cream speckled belly, huge round eyes, a wide toothy grin, big pointed ears, a curled antenna, a tiny beanie, and pink-padded feet, riding a black skateboard with orange wheels. SETTING: a sunlit concrete skatepark, a halfpipe and quarter pipes, ramps, ledges, rails, brick walls, warm painterly dusk light. SHOTS: 1 (0:00-0:02.5) WIDE, MATCHING THE PART 1 FINAL FRAME: the creature at the peak of its method grab against the dusk sky, then it drops back down and LANDS the air clean on the ramp, rolling away fast. HARD CUT. 2 (0:02.5-0:05) LOW ANGLE, tracking: It pumps across the park and pops a big 360 flip over a set of stairs, the board spinning fast beneath it, sticking the landing. HARD CUT. 3 (0:05-0:07.5) SIDE, close: It slides a long boardslide down a ledge, balanced sideways on the deck, arms out, tongue out, grinning. HARD CUT. 4 (0:07.5-0:10) TRACKING, following: It launches off a hip transfer, catches a stylish grab mid-air, and lands rolling into the bowl. HARD CUT. 5 (0:10-0:12.5) LOW, dramatic: It carves up the biggest wall in the park and pulls a smooth frontside air off the top, boosting high, one arm raised in triumph. HARD CUT. 6 (0:12.5-0:15) WIDE, THE FINISH: It lands and carves into a long powerslide across the flat, the board sideways throwing up a spray, sliding to a stop and throwing both arms up with a huge triumphant grin. Hold. AUDIO: upbeat energetic skate-punk music building to a triumphant peak. Rolling wheels on concrete, pops and slaps of flips, the scrape of the boardslide, wind rushing on the big air, the long scrape of the powerslide, then a whooping cheer at the finish. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, saturated dusk skatepark palette, expressive cartoon face, energetic fun tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antenna, missing beanie, missing ears, deformed face, deformed board, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, falling, crashing, wiping out, slow motion, sluggish action, dialogue, talking, captions, subtitles, on-screen text
Early morning commutes have a silver lining.
I spliced together two clips to get this one, I really liked the sunrise in the clip I used.
{
"prompt": "A tall absurd creature driving to work before dawn, seen from the back seat of the car looking forward over its shoulder, through the windshield. The camera faces forward in the same direction the car is travelling. The road runs directly away from the front of the car and recedes to a vanishing point in the center of the windshield, lane markings running away from the viewer toward that vanishing point, the car aligned straight down its own lane. The road does not cross the frame sideways. Red taillights of cars far ahead shrink into the distance, oncoming headlights pass in the lanes to the left. The creature is a fresh design - a very tall gangly body in short mustard-yellow fur with brown stippling, so long-limbed it hunches its shoulders and ducks its head against the ceiling, knees jammed near the wheel. It has a long narrow head bent sideways to fit, two heavy-lidded eyes glazed with exhaustion, dark circles beneath, a small flat snout, a wide mouth mid-yawn, two long ears folded against the roof, two thin antennae bent where they hit the ceiling, and long bony fingers over the top of the wheel. Both its hands are on the wheel and it faces straight ahead down the road, staring blankly on autopilot. Dark pre-dawn - a faint blue sliver of sunrise low on the horizon ahead, streetlights receding, dim glowing dashboard, drizzle on the glass, wet road reflections. Cold blue outside, warm dim dash light inside. Hyperrealistic photography, over-the-shoulder driving view, pre-dawn commute, moody low light, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature and car interior stay identical in EVERY shot. CONCEPT: Warm deadpan comedy. A bleary creature fights to stay awake on a pre-dawn commute with AC vents and water on its face, then is rewarded by a sunrise over a bridge. CHARACTER (identical every shot): a tall lanky creature with a long droopy spotted yellow-and-green face, big half-lidded sleepy eyes, floppy ears, two thin antennae, a pink nose, gripping the wheel. Exhausted but determined. SETTING: a small car on a quiet pre-dawn street then a highway. VIEW: the camera faces the creature from over the hood, so the road ahead and traffic lights are seen through the windshield BEHIND the creature in frame. The car drives forward. A clean simple dashboard with AC vents, NO traffic cone anywhere. Deep blue light warming toward sunrise. SHOTS (one continuous journey in order, each beat leading into the next): 1 (0:00-0:02.5) WIDE, exterior: In pre-dawn dark, the small car pulls out of a driveway and heads down a quiet street. HARD CUT. 2 (0:02.5-0:05) MEDIUM, interior facing the creature: Now driving, it grips the wheel with both hands, eyes drooping and head nodding as it struggles to stay awake. HARD CUT. 3 (0:05-0:08) CLOSE: The car stops at a red light seen through the windshield ahead (behind the creature in frame). Its eyes slide shut and head sinks, dozing off, then it JOLTS awake as it turns green. HARD CUT. 4 (0:08-0:10.5) MEDIUM: it twists the AC dial and visible streaks of cold air rush FROM THE DASHBOARD VENTS onto its face, blowing its fur, ears, and antennae straight back, eyes forced wide. Its mouth stays CLOSED; it is passively hit by the vent air, not blowing. HARD CUT. 5 (0:10.5-0:12.5) CLOSE: Still not enough, it splashes water from a bottle onto its face, blinking off the drops, finally more awake. HARD CUT. 6 (0:12.5-0:15) WIDE: Sitting up straight now, it drives on as the road ahead curves onto a long bridge, the sky blooming from deep blue into a gorgeous gold-and-pink sunrise over the water. Its tired face softens into a peaceful smile. Hold. AUDIO: soft mellow pre-dawn music, highway hum, tires on wet road, a ticking turn signal. A snore then a jolt awake, a rush of vent air and flapping fur, a splash of water. The music swells warm and hopeful as the sunrise breaks, birdsong. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated pre-dawn-to-sunrise palette, warm deadpan tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antennae, missing ears, deformed face, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, traffic cone, orange cone on the dashboard, car driving backward, reversed view, crash, creature blowing air, exhaling, puffed cheeks, open blowing mouth, air from the mouth, dialogue, talking, captions, subtitles, on-screen text
Even wizards have a tough time during back to school.
The magical pen splurting ink onto his face was the most difficult thing to get out of this prompt.
{
"prompt": "A young absurd wizard walking down a busy fantasy market alley, wide-eyed at everything around him. This is a fresh wizard design, whimsical and ridiculous rather than grand, and clearly young - a skinny teenager with a scrawny frame, knobbly knees, and slightly too-big hands and feet he has not grown into. He has a round open face with a scatter of freckles, a snub nose, big curious eyes darting everywhere, a wide eager grin, no beard at all beyond a few hopeful wisps on his chin, and a messy mop of ginger hair sticking out from under a floppy pointed hat that is several sizes too large and keeps slipping over his eyes. He wears a hand-me-down robe far too long for him, hem dragging and sleeves rolled up thick at the wrists, cinched with a rope belt hung with a pouch and a chipped flask, and scuffed boots. He clutches a crooked wooden staff taller than he is with both hands, holding it upright like a walking stick, stepping carefully through the crowd. The market alley is narrow, packed, and lively - stalls crammed shoulder to shoulder under patched awnings, hanging bundles of herbs, baskets of strange fruit, bolts of cloth, bubbling potion bottles, clattering trinkets, lanterns and pennants strung overhead, crates stacked along the walls, steam and smoke drifting. The alley is crowded with fantasy folk browsing and haggling, no ordinary modern people. Warm dappled daylight cutting between the awnings. Whimsical, bustling, and charming, a young wizard out among the stalls. Hyperrealistic fantasy photography, crowded market alley, whimsical character detail, warm daylight, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same young wizard and the same fantasy market stay identical in EVERY shot. Only framing and action change. CONCEPT: Warm whimsical comedy. A wide-eyed young wizard shops a busy fantasy market for magical school supplies, delighted and overwhelmed, gathering an increasingly absurd armload of gear. CHARACTER (identical every shot): a scrawny freckled young wizard with a big red nose, wild reddish hair, a huge floppy blue feathered pointed hat, a mustard-yellow robe with a rope belt, a potion flask on the belt, bare feet, holding a crooked wooden staff. Wide-eyed, eager, gap-toothed grin. SETTING: a bustling colorful fantasy market alley, potion stalls, hanging herbs and glowing lanterns, cloth banners, assorted creature and goblin shopkeepers, warm saturated painterly light. SHOTS: 1 (0:00-0:03) WIDE: The young wizard strolls into the crowded market alley, head swiveling, eyes huge with wonder at all the glowing potions and magical wares around him, clutching a little shopping list. HARD CUT. 2 (0:03-0:06) MEDIUM: At a stall he excitedly picks up a giant floppy spellbook, which flaps open like a bird and whacks him in the face with its pages. He grins anyway and tucks it under his arm. HARD CUT. 3 (0:06-0:09) MEDIUM: A goblin shopkeeper hands him a wriggling potted mandrake that shrieks; the wizard fumbles it, juggles it, and stuffs it happily into his growing armload of supplies. HARD CUT. 4 (0:09-0:11) CLOSE: He tests a magic quill that squirts ink all over his face, blinking through the splatter with a delighted gap-toothed grin, then adds it to the pile. HARD CUT. 5 (0:11-0:13) MEDIUM: Now buried under a teetering stack of a cauldron, wands, scrolls, a glowing orb, and the shrieking mandrake, he wobbles down the alley, staff barely balancing it all. HARD CUT. 6 (0:13-0:15) WIDE: The entire wobbling stack of supplies TOPPLES off him into a clattering heap on the ground. The wizard pops his head up from the pile, hat askew, and just beams with pure delight, thrilled. Hold. AUDIO: lively whimsical fantasy market music, bustling crowd chatter, clinking potion bottles, a magical shimmer on each item. A flapping spellbook, a shrieking mandrake, an ink squirt, then a big comedic clatter as the pile topples, ending on a happy little laugh. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted storybook look, rich saturated fantasy market palette, expressive cartoon face, warm whimsical comedic tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing wizard, changing colors, missing hat, missing staff, missing potion flask, deformed face, deformed hands, blurry face, second wizard, duplicate wizard, anime, 3D render, CGI, photorealism, scary mood, gore, dialogue, talking, captions, subtitles, on-screen text
Always measure your components twice.
Had to specify placement of the wizard teacher, he kept wanting to go back to his pace in the original reference.
{
"prompt": "A young absurd wizard learning to mix potions at a workbench in a fantasy wizard school classroom. He is a fresh design and clearly young - a skinny teenager with a scrawny frame and hands too big for him, a round freckled face, a snub nose, big anxious eyes crossed in concentration, tongue poking out, no beard, and a messy ginger mop under a floppy pointed hat several sizes too large. He wears a hand-me-down robe with sleeves rolled thick at the wrists, a scorched apron over it, and holds a small vial of glowing green liquid in one trembling hand, tipping a single drop into a bubbling flask that is fizzing over and turning an alarming color, a small puff of purple smoke going up in his face. His eyebrows are slightly singed. Behind him the classroom is full of other young absurd wizards at their own benches, each a different whimsical design of varied build, hair, and skin, in mismatched robes and crooked hats - one proudly holding up a perfect glowing potion, one ducking as their flask erupts in sparks, one asleep face down in an open book, one covered head to toe in soot. At the front, an old absurd wizard teacher watches with weary patience - a stooped figure with an enormous tangled white beard, half-moon spectacles down his nose, wild eyebrows, a tall battered hat, and a long robe, one hand pinching the bridge of his nose. The room is a stone classroom lined with shelves of jars, ingredients, hanging herbs, a blackboard of chalked recipe diagrams, cauldrons, and dripping candles. Warm light, drifting colored smoke. Comedic and charming. Hyperrealistic fantasy photography, wizard school potions class, whimsical character detail, warm candlelight, 8K cinematic render."
}
[1] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 1 OF 2. Opening half of one potion-class scene. Ends on a specific frame Part 2 opens on. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the young wizard, the old teacher, and the potion classroom stay identical in EVERY shot. CONCEPT: Deadpan comedy setup. A young wizard mixes a volatile potion in class. It bubbles more dangerously as the old teacher strides over to inspect it and the other students duck for cover. Part 1 ends the instant before it blows. CHARACTERS (identical every shot): YOUNG WIZARD: a scrawny freckled young wizard with a big red nose, a huge floppy black pointed hat, a stained apron over a purple robe, wide eyes. TEACHER: a tall elderly wizard with a long white beard, bushy white eyebrows, round glasses, a tall white hat, a grey robe, stern and curious. SETTING: a dim candlelit fantasy potion classroom, stone arches, workbenches with bubbling flasks, a chalkboard, other young wizard students at benches. SHOTS: 1 (0:00-0:03) MEDIUM: The young wizard hunches over his workbench, tongue out, pouring a glowing green liquid into a round flask of bubbling pink potion. It hisses and fizzes ominously, smoking. HARD CUT. 2 (0:03-0:05.5) CLOSE on the flask: The potion churns violently, changing colors, spitting sparks and smoke, swelling like it wants to burst. The young wizard leans back, nervous grin. HARD CUT. 3 (0:05.5-0:08) WIDE: Across the classroom the tall old teacher notices the smoking flask, raises an eyebrow, and strides over toward the young wizard's bench. HARD CUT. 4 (0:08-0:10.5) MEDIUM: The other young wizard students at nearby benches spot the wildly bubbling potion and duck behind their benches, giggling and peeking out for safety. HARD CUT. 5 (0:10.5-0:12.5) MEDIUM: The teacher arrives at the bench and folds his arms, looking down sternly at the frothing, sparking potion. The young wizard freezes, wide-eyed and sheepish. HARD CUT. 6 (0:12.5-0:15) CLOSE, THE FINAL FRAME: The teacher leans in close over the flask, glasses down his nose, his long white beard and bushy eyebrows hovering right above the sparking pink potion, squinting at it. The young wizard stares wide-eyed beside him. The potion bulges, about to blow. Hold on this exact frame. AUDIO: quirky whimsical classroom music, bubbling potions, crackling candles. An ominous hiss and fizz building louder, students scrambling and giggling, then a tense held breath as the teacher leans in and the music drops to silence. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted storybook look, rich saturated candlelit classroom palette, expressive cartoon faces, deadpan comedic tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing characters, changing colors, missing hat, deformed face, deformed hands, blurry face, second wizard, duplicate characters, anime, 3D render, CGI, photorealism, gore, blood, injury, scary mood, explosion happening early, dialogue, talking, captions, subtitles, on-screen text
[2] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 2 OF 2. Second half, continuing directly from Part 1. OPENING FRAME: BEGINS on the exact final frame of Part 1: the teacher leaning over the flask, beard and eyebrows hovering above the sparking pink potion, the young wizard wide-eyed beside him, about to blow. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has a different angle and size. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: young wizard, teacher, and classroom identical every shot, matching Part 1. TEACHER POSITION RULE: through the explosion and aftermath the teacher stays in the FOREGROUND beside the young wizard at his bench, never leaving frame. CONCEPT: Deadpan payoff. The potion erupts in the leaning teacher's face, singeing off his eyebrows and beard as the young wizard stands beside him. He ends sooty and stunned while the kid grins. Harmless cartoon blast, no injury. CHARACTERS (identical every shot): YOUNG WIZARD: a scrawny freckled young wizard, red nose, floppy black pointed hat, purple robe. TEACHER: a tall elderly wizard, long white beard, bushy white eyebrows, round glasses, tall white hat, grey robe. SETTING: a dim candlelit potion classroom, stone arches, workbenches with bubbling flasks, a chalkboard, students at benches in back. SHOTS: 1 (0:00-0:02) MATCHING THE PART 1 FINAL FRAME: the teacher leaning over the sparking potion beside the young wizard, the potion swells one last time. HARD CUT. 2 (0:02-0:04.5) MEDIUM on both at the bench: the potion ERUPTS up into the teacher's face as he leans over it, the young wizard beside him. A big smoke cloud billows up and engulfs them both. HARD CUT. 3 (0:04.5-0:07) MEDIUM, both in the smoke: the teacher and young wizard stand together at the bench in a settling grey smoke cloud, two dim coughing silhouettes, students peeking behind. HARD CUT. 4 (0:07-0:09.5) MEDIUM: the smoke thins around the pair; the young wizard, still beside the teacher, has soot on his face and hat flopped over his eyes, blinking. HARD CUT. 5 (0:09.5-0:12) CLOSE on the teacher, young wizard beside him: the last smoke clears to reveal the teacher's soot-blackened face, eyebrows and beard comically singed clean off, blinking in stunned silence. HARD CUT. 6 (0:12-0:15) MEDIUM on the bench: the sooty eyebrow-less beard-less teacher stands beside the young wizard, who gives a sheepish grin. Behind them the students burst out laughing. Hold. AUDIO: a tense held silence, then a big comedic FOOMP. A beat of dead silence, coughing in the smoke, then the class erupts into giggling laughter over playful music. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, candlelit palette, expressive faces, deadpan tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, teacher in the background, teacher at the back of the room, teacher leaving frame, teacher far from the young wizard, changing characters, changing colors, missing hat, deformed face, blurry face, second wizard, duplicate characters, anime, 3D render, CGI, photorealism, gore, blood, injury, dialogue, talking, captions, subtitles, on-screen text
The hatred fuels my discipline.
Seedance added a knife into his hands, I edited it out of the clip with Aleph 2.0 on Runway
{
"prompt": "An absurd creature in martial arts gear standing in a fighting stance in a traditional dojo. The creature is a fresh design - a stout barrel-shaped body covered in short rust-red fur with a cream-colored chest patch, two thick sturdy legs, two short arms that are comically too short to reach anything, and a thick tapered tail braced against the floor for balance. It has a wide blunt head with four small eyes arranged in a square, all narrowed in fierce concentration, a broad flat nose, a wide mouth set in a determined grimace showing a row of flat teeth, two small rounded ears pinned back, and three stubby horns in a row along the top of its head. It wears a crisp white martial arts gi, the sleeves and legs hemmed short to fit its odd proportions, tied with a worn black belt, and a folded headband knotted around its brow. It plants itself in a low wide stance, weight settled, one stubby arm extended in a guard and the other cocked back, utterly serious despite the ridiculous reach of its arms. The dojo is traditional and calm - a polished wooden floor reflecting soft light, tatami mats along one side, a shoji screen wall glowing with diffused daylight, a wooden weapons rack with staffs and practice swords, a hanging scroll with brushed calligraphy, a small shrine alcove, a heavy bag in a corner. Quiet dust motes drift in the light. Comedic, dignified, and endearing, one creature taking its training extremely seriously. Hyperrealistic photography, traditional dojo, absurd creature design, soft natural light, 8K cinematic render."
}
[1] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 1 OF 2. Opening half of one continuous karate kata. Ends on a specific frame Part 2 opens on. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has a different angle and size. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature and the same dojo stay identical in EVERY shot. EYE RULE: the creature has FOUR eyes on its face, two upper eyes and two lower eyes set in pairs. All FOUR are clearly visible and open in EVERY shot, keeping their normal round shape. Never two eyes. CONCEPT: A creature performs the opening half of the Shotokan kata Heian Shodan with slow, precise, disciplined control. Played completely straight and serious. CHARACTER (identical every shot): a stocky round creature with dark purple and orange fur, a cream belly, three small horns on its head, FOUR eyes in two pairs (two upper, two lower), small ears, a long tail, a fierce determined scowl, wearing a white karate gi with a black belt and a white headband. SETTING: a traditional wooden dojo, tatami floor, shoji screens, a calligraphy scroll, a weapon rack, a heavy bag, a small shrine. SHOTS: 1 (0:00-0:03) WIDE: The creature stands at attention, heels together and toes out, and performs a slow formal standing bow from the waist, arms at its sides. HARD CUT. 2 (0:03-0:05.5) MEDIUM: It rises and steps into the ready stance, left foot out then right, feet shoulder width, fists closing down in front of its thighs. It holds, breathing, focused. HARD CUT. 3 (0:05.5-0:08) LOW ANGLE: It turns sharply left into a deep front stance, sweeping a slow powerful downward block across its body, tail counterbalancing. HARD CUT. 4 (0:08-0:10.5) SIDE, tracking: It steps forward into front stance and drives a slow controlled lunge punch straight out, hips rotating, the other fist snapping back to its hip. HARD CUT. 5 (0:10.5-0:12.5) MEDIUM: It pivots, drops into front stance, and delivers a deliberate hammer fist strike downward, gi sleeve snapping. HARD CUT. 6 (0:12.5-0:15) LOW ANGLE, THE FINAL FRAME: The creature freezes at the peak of a rising block, forward arm angled up across its forehead, rear fist at its hip, deep in front stance, all four eyes locked in a fierce scowl, tail straight out behind. Hold on this exact frame. AUDIO: quiet meditative dojo ambience, soft wind, a single low taiko drum. The snap of the gi on each technique, controlled sharp exhales, bare feet on tatami. Slow deliberate pacing. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated dojo palette, expressive face, serious disciplined tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, two eyes, only two eyes, three eyes, missing eyes, changed eye count, changing creature, changing colors, missing horns, missing headband, missing belt, deformed face, deformed hands, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, fast sloppy movement, comedic pratfall, dialogue, talking, captions, subtitles, on-screen text
[2] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 2 OF 2. Second half, continuing from Part 1. OPENING FRAME: BEGINS on the exact final frame of Part 1: the creature frozen at the peak of a rising block, forward arm angled up across its forehead, rear fist at its hip, deep front stance, tail straight out behind. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot a different angle. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the creature and dojo stay identical in EVERY shot, matching Part 1. EYE RULE: the creature has FOUR eyes, two upper and two lower in pairs. All FOUR clearly visible and open in EVERY shot, normal round shape. Never two eyes. CONCEPT: The creature finishes the kata Heian Shodan with total discipline, bows formally, then throws one last punch at camera and flicks up a middle finger with a grin. The joke is the switch from solemn martial artist to cheeky brat. CHARACTER (identical every shot): a stocky round creature, dark purple and orange fur, cream belly, three small horns, FOUR eyes in two pairs (two upper, two lower), small ears, long tail, white karate gi, black belt, white headband. SETTING: a traditional wooden dojo, tatami floor, shoji screens, a calligraphy scroll, a heavy bag. No swords or weapon racks. SHOTS: 1 (0:00-0:02.5) LOW ANGLE, MATCHING THE PART 1 FINAL FRAME: it holds the rising block, then snaps a final rising block with a sharp shout of effort. HARD CUT. 2 (0:02.5-0:05.5) SIDE, tracking: It pivots into front stance and drives three slow lunge punches forward, one per step, the last snapping with a hard burst of power. HARD CUT. 3 (0:05.5-0:08) MEDIUM: It steps back at 45 degrees into a deep back stance, weight on the rear leg, and executes a slow precise knife hand block, blade-edge out. HARD CUT. 4 (0:08-0:10.5) OPPOSITE SIDE: It turns and repeats the knife hand block in back stance on the other side, controlled, holding the finish. HARD CUT. 5 (0:10.5-0:12.5) WIDE: It draws its feet back to the ready stance, brings its heels together, and performs a slow formal closing bow. HARD CUT. 6 (0:12.5-0:15) MEDIUM, straight on from the front: The creature straightens, then snaps one last punch straight toward camera and holds the arm extended, fist closed. A beat. Then the middle finger flicks up out of that fist as all four eyes crinkle into a big cheeky grin. Hold. AUDIO: quiet dojo ambience, a low taiko drum. Gi snapping on each technique, two sharp shouts of effort on the final rising block and final punch, bare feet on tatami. After the bow, a beat, a sharp punch snap, then a cheeky comedic sting on the finger flick. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated dojo palette, disciplined tone turning cheeky. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, two eyes, three eyes, changed eye count, swords, katana, weapon rack, weapons, changing creature, changing colors, missing horns, missing headband, deformed face, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, sloppy movement, dialogue, talking, captions, subtitles, on-screen text
I hate when that happens.
Had to specify the size of the adventurers in the party, Krea 2 wanted to make the wizard absurdly large.
{
"prompt": "An absurd eccentric wizard and his brave adventuring party squaring off against a horde of goblins across a forest clearing, the two groups a fair distance apart facing each other. On the near side stands the party, a ragtag band of absurd heroes, all of them as tall as the wizard or bigger, a formidable full-sized group. The wizard is a fresh whimsical design, tall and gangly with a long nervous face, a big hooked nose, a wispy grey beard, round spectacles, and a crooked pointed hat, clutching a glowing gnarled staff thrust forward in a shaky battle stance. Beside him stand his companions, each equal to or larger than him - a big burly broad-shouldered armored warrior creature towering slightly over the wizard, hefting an oversized sword; a tall lean hooded rogue creature the same height as the wizard, crouched with two daggers; and a large imposing cleric creature, broad and sturdy, holding a glowing holy symbol high. They stand together bravely at one edge of the clearing, weapons ready, a united wall of adventurers. A fair stretch of open clearing separates them from the enemy. On the far side swarms a horde of goblins - dozens of small ugly green goblins with crude spears and jagged blades, snarling and jostling in a chaotic mob, one waving a tattered banner, massing for the charge, notably smaller than the towering party. The setting is a dense forest clearing - tall trees ringing the grassy space, dappled light through the canopy, ferns and fallen logs, mist drifting low, a tense standoff before the clash. The whole scene is epic, comedic, and full of pre-battle tension, an absurd party facing down a goblin horde across the field. Hyperrealistic fantasy photography, epic battle standoff, forest clearing, dramatic lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and shot size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE anywhere. No talking, speech, lip-syncing, speech bubbles, or captions. Purely visual, music and sound effects only. CONSISTENCY RULE: the same four adventurers, goblin horde, and forest clearing stay identical in EVERY shot. Only framing and action change. Each keeps the same design, colors, and gear throughout. CONCEPT: Deadpan fantasy comedy. A brave party strikes epic hero poses against a goblin horde, building to the wizard as the finale, but his fireball fizzles to nothing twice. The party stares dumbfounded and the goblins swarm in. CHARACTERS (identical every shot): WIZARD: scrawny long-nosed elderly wizard, round spectacles, wispy white beard, floppy purple pointed hat, dark blue robe, wooden staff with a glowing orb. ORC: hulking tusked orc in grey plate armor with a massive broad sword. ROGUE: lean hooded figure in a purple cloak with a green beaked face and a curved dagger. PRIEST: tall stern bald red-robed priest with a long beard, holding a glowing red circular holy symbol. GOBLINS: a mob of small scrawny green goblins with big ears, jagged teeth, crude spears, and a tattered red banner. SETTING: a colorful misty forest clearing at dusk. SHOTS: 1 (0:00-0:02.5) WIDE: The four adventurers stand shoulder to shoulder in a heroic line, weapons raised and orb glowing. HARD CUT. 2 (0:02.5-0:04.5) WIDE, reverse angle: Across the clearing the goblin horde snarls and shakes its spears, banner waving. HARD CUT. 3 (0:04.5-0:06) MEDIUM, orc: The orc hoists its sword over its shoulder, baring its tusks in a fierce grin. HARD CUT. 4 (0:06-0:07.5) MEDIUM, rogue: The beaked rogue flips its dagger and drops into a low sneaky crouch. HARD CUT. 5 (0:07.5-0:09) MEDIUM, priest: The priest raises its glowing red holy symbol high, robes billowing. HARD CUT. 6 (0:09-0:10.5) MEDIUM, wizard: The hero run lands on the wizard. He grips his staff in both hands and thrusts it forward with a strained face to launch a huge fireball. HARD CUT. 7 (0:10.5-0:12.5) CLOSE, the fizzle: Close on the orb: it sputters, coughs a sad wisp of smoke, and FIZZLES to nothing. No fireball. He shakes the staff and thrusts again, still just a weak spark and smoke. His face crumbles into dread. HARD CUT. 8 (0:12.5-0:13.5) MEDIUM: The orc, rogue, and priest slowly turn in unison and stare flatly at the wizard. HARD CUT. 9 (0:13.5-0:15) WIDE: The goblins break into gleeful toothy grins and surge forward all at once in a wave toward the frozen party. Hold on the tide rushing in, cutting off before they reach them. AUDIO: tense heroic battle music swelling through the hero shots, snarling goblins underneath. On the wizard the music peaks, then on the fizzle deflates with a sad sputtering wheeze and a limp puff, a second weak crackle, then dead silence. A cricket beat during the stare. Then gleeful goblin cackling and a swarming roar, music collapsing into a loser sting. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted fantasy look, saturated misty-forest palette, expressive cartoon faces, deadpan comedic tone. NEGATIVE: dialogue, talking, speech, captions, subtitles, on-screen text, gore, blood, graphic violence, goblins reaching the party, fireball succeeding, successful casting, one continuous shot, single take, smooth motion across cuts, no cuts, crossfades, dissolves, changing characters, changing colors, missing wizard hat, style change between shots, anime, 3D render, CGI, photorealism, deformed faces, blurry faces, duplicate party, extra adventurers
Don't let anger get the better of you.
Note to self, don't try to have a character have some sort of nose design and a beak, they will morph together more often than not.
{
"prompt": "An average-sized absurd creature sitting in a chair at a table, carefully trying to build a delicate house of cards, tongue out in intense concentration. The creature is gloriously ridiculous and a fresh design, roughly the size of a person so it sits normally in the chair and reaches the table comfortably - a rounded pebble-shaped body covered in soft dusty-blue fuzz with pale grey speckles, two legs, two arms ending in three-fingered paws held up with extreme delicate care as it balances a playing card, and a paddle-like tail. It has a wide flat face with two large round earnest eyes crossed slightly in focus, a tiny beak-like nose, a small mouth with the tip of a tongue poking out in concentration, two little round ears, and a single antenna with a bulb quivering with the tension of the moment. It leans in over the table holding its breath, one paw steadying a card atop a wobbly half-built pyramid of cards, sweating a single nervous bead, every muscle frozen in careful stillness. The house of cards is a precarious multi-level structure, a few cards already leaning dangerously. The setting is a cozy home interior - a wooden table, a scattered deck of playing cards, a knocked-over card or two, a mug and a small lamp, a soft rug, warm afternoon light through a window, a comfy room in the background. The whole scene is charming, tense, and comedic, one creature holding its breath mid-build, one wrong move from collapse. Hyperrealistic whimsical photography, cozy interior, absurd creature design, warm afternoon lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for character and environment identity, and ART STYLE. Match the reference's painterly look every shot. THIS IS A MULTI-SHOT EDIT OF SEPARATE CLIPS, NOT ONE CONTINUOUS TAKE. Six distinct shots joined by HARD CUTS, an instant jump between each, no smooth continuous motion carrying across the cuts. Each shot is its own separate clip with its own framing and camera angle; the camera position and shot size CHANGE at every cut so the shots clearly read as separate. Absolutely no single flowing continuous shot. Deadpan comedy: a creature keeps building a house of cards, it collapses again and again, until it rage-flips the table. CONSISTENCY RULE: the same table, chair, room, and creature stay identical in EVERY shot, only the cards, the camera angle, and the creature's mood change. Create a 15-second comedy. A creature carefully builds a house of cards, it collapses, it rebuilds and it collapses again and again, until it finally snaps and flips the whole table. Use the attached reference for identity. Keep the creature consistent EVERY shot: a round dark-spotted blue-and-cream furry creature with two big eyes, pink-rimmed ears, a curled antenna, an orange beak, and a lolling tongue, sitting in a wooden chair at a small wooden table in a cozy dim room, a mug on the table. SHOTS: 1 (0:00-0:03) WIDE FRONT SHOT The creature carefully balances playing cards into a house of cards on the table, tongue poking out in concentration, gently placing the top card. HARD CUT. 2 (0:03-0:06) CLOSE ON THE CARDS Different angle, tight on the cards: the finished house wobbles and COLLAPSES flat onto the table. Cut wider to the creature's face falling in disappointment, ears drooping. HARD CUT. 3 (0:06-0:09) SIDE-ANGLE MEDIUM New side angle: it has rebuilt the house, then it COLLAPSES yet again just as it finishes. Its eye twitches, more annoyed. HARD CUT. 4 (0:09-0:11) OVERHEAD SHOT New overhead angle looking down: it places the last card and the cards COLLAPSE instantly the moment it lets go. The creature freezes, fuming. HARD CUT. 5 (0:11-0:13) EXTREME CLOSE-UP Tight on the face: something snaps. The creature's face contorts into pure rage, mouth wide in a furious yell, steam rising. HARD CUT. 6 (0:13-0:15) WIDE FRONT SHOT Back to the wide front shot: the creature VIOLENTLY flips the entire wooden table over with both arms, cards and mug flying everywhere, heaving in furious triumph. Hold. Audio: light quirky concentration music with delicate card-placing sounds and a focused hum. A soft fluttering collapse and a disappointed groan each time the house falls, the groans escalating into frustrated growls. Then a sudden furious roar and a big crashing table-flip clatter of cards and mug. No dialogue. No subtitles. Style: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, cozy dim saturated palette, expressive cartoon face, deadpan comedic tone. Negative: one continuous shot, single continuous take, no cuts, smooth continuous motion across cuts, seamless flowing shot, changing table, different table each shot, moving furniture, changing room, style change between shots, anime, 3D render, CGI, photorealism, scary mood, gore, second creature, duplicate creature, changed colors, missing antenna, missing beak, deformed face, blurry face, crossfades, dissolves, gibberish text, on-screen text, subtitles