Glenn Williams
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Field note

Agreements

Always get your agreements in writing, especially with dragons.

Prompts

Image prompt
{
  "prompt": "A tiny absurd wizard, an ant-sized speck, dwarfed beneath an impossibly immense colossal dragon, holding up a glowing magical multicolored d20-shaped gem as an offering. This is a fresh wizard design, whimsical rather than grand - short and round with a big belly, stubby legs on nervous tiptoe, a wide grimace, a bulbous nose, wide worried eyes craning up, an enormous fluffy white beard, and a tall crooked pointed hat. He wears a deep-blue star-patterned robe and pointed boots. He extends both trembling hands up, presenting the offering - a large glowing gem cut in the faceted shape of a twenty-sided d20, its smooth triangular facets shimmering in shifting rainbow colors with no numbers or markings on any face, just clean glowing faceted gemstone. The dragon is beyond gigantic, world-sized, so unfathomably immense that the wizard is a minuscule dot next to a single one of its claws, its body filling and overflowing the entire frame, its head so far up it nearly disappears into the shadowy heights of the cavern, one single slitted eye alone larger than the wizard's whole hut, a mountain of scaled muscle and folded wings the size of hills, one titanic clawed toe beside the wizard taller than he is. Only a portion of the vast beast even fits in view. Its colossal head slowly cranes down from far above toward the speck of a wizard, smoke pouring from cavernous nostrils. The setting is an enormous cathedral-sized dragon lair - mountains of treasure and gold, towering pillars, distant shafts of light, a warm golden glow lost in the vast dark. The whole scene is whimsical, tense, and comedic, an ant-sized wizard offering a gem to a god-sized dragon. Hyperrealistic fantasy photography, overwhelming epic scale, dramatic golden lighting, 8K cinematic render."
}
Video prompt
Mode: Image-to-video using the attached reference for character and environment identity, and ART STYLE. Match the reference's painterly look every shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, not one continuous take. Each shot has its own framing and camera angle that CHANGE at every cut. Deadpan dark comedy: a tiny wizard offers a gem to pull a giant dragon's tooth, and the dragon eats him instead. Bloodless and implied, no gore, the eat happens as a quick snap and cut to black. Create a 15-second comedy. A tiny wizard offers a colossal dragon a glowing gem as PAYMENT in exchange for one of its teeth, like a nervous customer making a trade. The dragon agrees and opens wide, but as the wizard leans in to collect his tooth the dragon snaps him up, cut to black with only his frightened eyes glowing in the dark. Use the attached reference for identity. Keep both consistent EVERY shot: a tiny round wizard with a star-covered robe, a tall pointed hat, a big red nose, round eyes, and a white beard, dwarfed beneath a COLOSSAL red-and-purple dragon with a huge horned head, glowing yellow eyes, and giant teeth, in a treasure-strewn cavern of gold coins and goblets. SHOTS: 1 (0:00-0:02.5) WIDE The tiny wizard nervously approaches the immense towering dragon and stops before it, tiny beneath its bulk. HARD CUT. 1b (0:02.5-0:05) MEDIUM, the offering The wizard lifts the glowing multicolored gem high in both hands, presenting it clearly to the dragon as payment, then points hopefully up at one of the dragon's giant teeth: an unmistakable trade, THIS gem for THAT tooth. His face is fearful but eager. HARD CUT. 2 (0:05-0:07.5) MEDIUM, the dragon The colossal dragon looks down at the gem, gives a slow toothy smile, and raises one huge claw to point questioningly at a giant tooth in its mouth, as if asking "this one?" agreeing to the trade. HARD CUT. 3 (0:07.5-0:09) CLOSE, the wizard The tiny wizard nods eagerly, clutching the gem, relieved the dragon accepted the deal. HARD CUT. 4 (0:08-0:11) WIDE The immense dragon opens its enormous mouth wide, teeth gaping, inviting the wizard in to grab a tooth. The tiny wizard steps up and leans in toward the open jaws. HARD CUT. 5 (0:11-0:13) MEDIUM In a flash the dragon SNAPS its jaws shut, gulping the tiny wizard up whole in one quick bite. Its throat bobs as it swallows, looking pleased. HARD CUT TO BLACK. 6 (0:13-0:15) BLACK SCREEN Total darkness. Only the wizard's two round white frightened eyeballs are visible, blinking in the pitch-black belly of the dragon. Hold. Audio: tense ominous cavern ambience with a low dragon rumble, a hopeful little magical chime as the gem is offered, a deep questioning dragon grunt, then a sudden sharp CHOMP and gulp, silence, and in the dark a tiny echoing frightened gulp and a blink. Deadpan comedic sting at the end. No dialogue. No subtitles. Style: bold painterly illustration matching the reference every shot, thick brushwork, hand-painted look, saturated dramatic cavern palette, expressive cartoon faces, deadpan dark comedic tone. Negative: gore, blood, graphic violence, chewing, dismemberment, one continuous shot, single continuous take, no cuts, changing dragon, style change between shots, anime, 3D render, CGI, photorealism, second wizard, duplicate wizard, changed hat, missing beard, deformed face, blurry face, crossfades, dissolves, on-screen text, subtitles

The process

Getting the interaction of the wizard asking for the tooth was the hardest part of the prompting.

staging
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