Glenn Williams
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Field note

Skate Session

Some sick moves!

Prompts

Image prompt
{
  "prompt": "A small absurd creature standing on a skateboard at the top edge of a concrete halfpipe in the ready drop-in position, poised right before rolling in. The creature is gloriously ridiculous and a fresh design - a rounded stocky body covered in short teal-green fuzz with a pale speckled belly, two stubby bowed legs, two chunky little arms held out slightly for balance, and a short curled tail. It has a broad round head with two big wide eyes bugging with excitement and nerves, a wide thrilled grin baring tiny teeth, two floppy triangular ears, a single antenna, and little three-toed feet, a small beanie on its head. It is in the classic drop-in ready stance - standing mostly upright and tall, weight held back, its back foot pressing firmly down on the tail so the tail rests on the flat top platform right at the coping edge, while the nose of the board sticks out over the ramp and tilts UP into the air, its front foot on the raised nose. The board is NOT pointing down the ramp yet - it is level with the nose lifted, held steady at the very lip, frozen just before the drop. The skateboard is a simple deck with chunky wheels. The setting is a smooth pale grey concrete halfpipe - a U-shaped ramp with two curved concave transitions facing each other, a flat bottom between them, metal coping along the top edges, worn concrete with skate scuffs, built on a rough exposed brick base, against a plain minimalist off-white wall in a bright bare room, soft natural daylight, a long soft shadow on the wall. Dramatic angle showing the steep curved drop below the creature. Comedic, exhilarating, full of pre-drop tension. Hyperrealistic photography, concrete halfpipe on brick, minimalist bright setting, absurd creature design, natural daylight, 8K cinematic render."
}
Video prompt 1
[1] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 1 OF 2. Opening half of one skate video. Ends on a specific airborne frame Part 2 opens on. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same skatepark, and the painterly style stay identical in EVERY shot. CONCEPT: A high-energy skate video. A confident little creature rips real skateboard tricks through a concrete skatepark, landing everything with a huge toothy grin. Fast, smooth, stylish, real skateboarding. CHARACTER (identical every shot): a small round black-furred creature with a cream speckled belly, huge round eyes, a wide toothy grin, big pointed ears, a curled antenna, a tiny beanie, and pink-padded feet, riding a black skateboard with orange wheels. SETTING: a sunlit concrete skatepark, a halfpipe and quarter pipes, ramps, ledges, rails, brick walls, warm painterly dusk light. SHOTS: 1 (0:00-0:03) WIDE, low: The creature stands on its board at the lip of a tall halfpipe, tips forward, and DROPS IN down the ramp, picking up speed, grinning. HARD CUT. 2 (0:03-0:05.5) TRACKING, side: It races along the flat and OLLIES up onto a ledge, popping the board cleanly under its feet. HARD CUT. 3 (0:05.5-0:08) LOW ANGLE, close: It grinds a metal rail in a smooth 50-50, sparks flicking off the trucks, arms out for balance, tongue out. HARD CUT. 4 (0:08-0:10.5) SIDE, tracking: It rolls off the rail and pops a crisp kickflip across a gap, the board spinning under it, landing clean and rolling on. HARD CUT. 5 (0:10.5-0:12.5) LOW, following: It carves hard up a quarter pipe toward the coping, compressing, loading up for a big air. HARD CUT. 6 (0:12.5-0:15) WIDE, THE FINAL FRAME: The creature launches high off the lip of the ramp into the air, frozen at the peak of a method grab, one hand gripping the board, knees tucked, silhouetted against the dusk sky above the skatepark, grinning wide. Hold on this exact airborne frame. AUDIO: upbeat energetic skate-punk music with driving drums. Rolling skateboard wheels on concrete, the pop and slap of ollies and flips, the grind of trucks on the rail, wind, a happy little whoop on the big air. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, saturated dusk skatepark palette, expressive cartoon face, energetic fun tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antenna, missing beanie, missing ears, deformed face, deformed board, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, falling, crashing, wiping out, slow motion, sluggish action, dialogue, talking, captions, subtitles, on-screen text
Video prompt 2
[2] Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. PART 2 OF 2. Second half of one skate video, continuing directly from Part 1. OPENING FRAME: this part BEGINS on the exact final frame of Part 1: the creature launched high off the lip of the ramp into the air, frozen at the peak of a method grab, one hand gripping the board, knees tucked, silhouetted against the dusk sky above the skatepark, grinning wide. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE. No talking, speech, or captions. Music and sound effects only. CONSISTENCY RULE: the same creature, the same skatepark, and the painterly style stay identical in EVERY shot, matching Part 1 exactly. CONCEPT: The finale half of a skate video. The creature lands its big air and rips a final escalating run of real tricks, ending on a triumphant slide to a stop. Fast, smooth, stylish, real skateboarding. CHARACTER (identical every shot): a small round black-furred creature with a cream speckled belly, huge round eyes, a wide toothy grin, big pointed ears, a curled antenna, a tiny beanie, and pink-padded feet, riding a black skateboard with orange wheels. SETTING: a sunlit concrete skatepark, a halfpipe and quarter pipes, ramps, ledges, rails, brick walls, warm painterly dusk light. SHOTS: 1 (0:00-0:02.5) WIDE, MATCHING THE PART 1 FINAL FRAME: the creature at the peak of its method grab against the dusk sky, then it drops back down and LANDS the air clean on the ramp, rolling away fast. HARD CUT. 2 (0:02.5-0:05) LOW ANGLE, tracking: It pumps across the park and pops a big 360 flip over a set of stairs, the board spinning fast beneath it, sticking the landing. HARD CUT. 3 (0:05-0:07.5) SIDE, close: It slides a long boardslide down a ledge, balanced sideways on the deck, arms out, tongue out, grinning. HARD CUT. 4 (0:07.5-0:10) TRACKING, following: It launches off a hip transfer, catches a stylish grab mid-air, and lands rolling into the bowl. HARD CUT. 5 (0:10-0:12.5) LOW, dramatic: It carves up the biggest wall in the park and pulls a smooth frontside air off the top, boosting high, one arm raised in triumph. HARD CUT. 6 (0:12.5-0:15) WIDE, THE FINISH: It lands and carves into a long powerslide across the flat, the board sideways throwing up a spray, sliding to a stop and throwing both arms up with a huge triumphant grin. Hold. AUDIO: upbeat energetic skate-punk music building to a triumphant peak. Rolling wheels on concrete, pops and slaps of flips, the scrape of the boardslide, wind rushing on the big air, the long scrape of the powerslide, then a whooping cheer at the finish. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted look, saturated dusk skatepark palette, expressive cartoon face, energetic fun tone. NEGATIVE: style change between shots, one continuous shot, single take, smooth motion across cuts, crossfades, dissolves, changing creature, changing colors, missing antenna, missing beanie, missing ears, deformed face, deformed board, blurry face, second creature, duplicate creature, anime, 3D render, CGI, photorealism, falling, crashing, wiping out, slow motion, sluggish action, dialogue, talking, captions, subtitles, on-screen text

The process

Skateboarding videos are always challenging, I had to do some clippin in order to get this one to flow correctly.

spliced gens action continuity
← Morning Struggle All field notes