I hate when that happens.
{
"prompt": "An absurd eccentric wizard and his brave adventuring party squaring off against a horde of goblins across a forest clearing, the two groups a fair distance apart facing each other. On the near side stands the party, a ragtag band of absurd heroes, all of them as tall as the wizard or bigger, a formidable full-sized group. The wizard is a fresh whimsical design, tall and gangly with a long nervous face, a big hooked nose, a wispy grey beard, round spectacles, and a crooked pointed hat, clutching a glowing gnarled staff thrust forward in a shaky battle stance. Beside him stand his companions, each equal to or larger than him - a big burly broad-shouldered armored warrior creature towering slightly over the wizard, hefting an oversized sword; a tall lean hooded rogue creature the same height as the wizard, crouched with two daggers; and a large imposing cleric creature, broad and sturdy, holding a glowing holy symbol high. They stand together bravely at one edge of the clearing, weapons ready, a united wall of adventurers. A fair stretch of open clearing separates them from the enemy. On the far side swarms a horde of goblins - dozens of small ugly green goblins with crude spears and jagged blades, snarling and jostling in a chaotic mob, one waving a tattered banner, massing for the charge, notably smaller than the towering party. The setting is a dense forest clearing - tall trees ringing the grassy space, dappled light through the canopy, ferns and fallen logs, mist drifting low, a tense standoff before the clash. The whole scene is epic, comedic, and full of pre-battle tension, an absurd party facing down a goblin horde across the field. Hyperrealistic fantasy photography, epic battle standoff, forest clearing, dramatic lighting, 8K cinematic render."
}
Mode: Image-to-video using the attached reference for identity and ART STYLE. Match the reference's painterly look in EVERY shot. MULTI-SHOT edit of SEPARATE CLIPS joined by HARD CUTS, NOT one continuous take. Each shot has its own camera angle and shot size, changing at every cut. No smooth motion across cuts. DIALOGUE RULE: NO DIALOGUE anywhere. No talking, speech, lip-syncing, speech bubbles, or captions. Purely visual, music and sound effects only. CONSISTENCY RULE: the same four adventurers, goblin horde, and forest clearing stay identical in EVERY shot. Only framing and action change. Each keeps the same design, colors, and gear throughout. CONCEPT: Deadpan fantasy comedy. A brave party strikes epic hero poses against a goblin horde, building to the wizard as the finale, but his fireball fizzles to nothing twice. The party stares dumbfounded and the goblins swarm in. CHARACTERS (identical every shot): WIZARD: scrawny long-nosed elderly wizard, round spectacles, wispy white beard, floppy purple pointed hat, dark blue robe, wooden staff with a glowing orb. ORC: hulking tusked orc in grey plate armor with a massive broad sword. ROGUE: lean hooded figure in a purple cloak with a green beaked face and a curved dagger. PRIEST: tall stern bald red-robed priest with a long beard, holding a glowing red circular holy symbol. GOBLINS: a mob of small scrawny green goblins with big ears, jagged teeth, crude spears, and a tattered red banner. SETTING: a colorful misty forest clearing at dusk. SHOTS: 1 (0:00-0:02.5) WIDE: The four adventurers stand shoulder to shoulder in a heroic line, weapons raised and orb glowing. HARD CUT. 2 (0:02.5-0:04.5) WIDE, reverse angle: Across the clearing the goblin horde snarls and shakes its spears, banner waving. HARD CUT. 3 (0:04.5-0:06) MEDIUM, orc: The orc hoists its sword over its shoulder, baring its tusks in a fierce grin. HARD CUT. 4 (0:06-0:07.5) MEDIUM, rogue: The beaked rogue flips its dagger and drops into a low sneaky crouch. HARD CUT. 5 (0:07.5-0:09) MEDIUM, priest: The priest raises its glowing red holy symbol high, robes billowing. HARD CUT. 6 (0:09-0:10.5) MEDIUM, wizard: The hero run lands on the wizard. He grips his staff in both hands and thrusts it forward with a strained face to launch a huge fireball. HARD CUT. 7 (0:10.5-0:12.5) CLOSE, the fizzle: Close on the orb: it sputters, coughs a sad wisp of smoke, and FIZZLES to nothing. No fireball. He shakes the staff and thrusts again, still just a weak spark and smoke. His face crumbles into dread. HARD CUT. 8 (0:12.5-0:13.5) MEDIUM: The orc, rogue, and priest slowly turn in unison and stare flatly at the wizard. HARD CUT. 9 (0:13.5-0:15) WIDE: The goblins break into gleeful toothy grins and surge forward all at once in a wave toward the frozen party. Hold on the tide rushing in, cutting off before they reach them. AUDIO: tense heroic battle music swelling through the hero shots, snarling goblins underneath. On the wizard the music peaks, then on the fizzle deflates with a sad sputtering wheeze and a limp puff, a second weak crackle, then dead silence. A cricket beat during the stare. Then gleeful goblin cackling and a swarming roar, music collapsing into a loser sting. Music and sound effects only. NO DIALOGUE. No subtitles. STYLE: bold painterly illustration matching the reference in EVERY shot, thick brushwork, hand-painted fantasy look, saturated misty-forest palette, expressive cartoon faces, deadpan comedic tone. NEGATIVE: dialogue, talking, speech, captions, subtitles, on-screen text, gore, blood, graphic violence, goblins reaching the party, fireball succeeding, successful casting, one continuous shot, single take, smooth motion across cuts, no cuts, crossfades, dissolves, changing characters, changing colors, missing wizard hat, style change between shots, anime, 3D render, CGI, photorealism, deformed faces, blurry faces, duplicate party, extra adventurers
Had to specify the size of the adventurers in the party, Krea 2 wanted to make the wizard absurdly large.